Just a little amusing and not that surprising.

  • Grimy@lemmy.world
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    3 hours ago

    I really liked when the screen would blur if you were suppressed in bf4. Really made it feel intense and actually gave you a reason to pin down someone with an lmg.

    • LaLuzDelSol@lemmy.world
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      5 minutes ago

      Yeah that and other shell-shock mechanics like the audio fading out and ringing sounds replacing them can be really immersive. But if im just looking left or right I dont want to feel like Im hammered.

  • chunes@lemmy.world
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    2 hours ago

    For me, film grain is the worst. I first came across it in Left 4 Dead and I remember thinking “wtf is this trash?”

    • Jessvj93@lemmy.world
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      11 minutes ago

      Yep, I usually end up installing reshade to tweak it myself. CShade can look pretty good if you tinker around with it.

  • ISolox@lemmy.world
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    2 hours ago

    I don’t mind it at like 30fps as it does make it feel better for me but a majority of the time I turn it off.

    • Paddzr@lemmy.world
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      2 hours ago

      Because that’s what it’s made for. Hidding motion at frames too low for comfortable viewing.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    6 hours ago

    It’s also completely unnecessary. Motion blur is already a product of your brain not being able to keep up with your eyes and you’ll get a more natural motion blur without adding fake motion blur when the motion is fast enough.

    • WolfLink@sh.itjust.works
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      2 minutes ago

      When done properly, it plays a similar role to antialiasing, which is also an artificially added blur to cover up rendering artifacts.

  • Dagnet@lemmy.world
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    7 hours ago

    Good motion blur is actually pretty decent but games seem to always use shitty implementations, had to use reshade for it

  • ProfessorProteus@lemmy.world
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    5 hours ago

    Maybe I overlooked it, but I didn’t see anyone here mention per-object motion blur, which does look pretty good in some implementations. Obviously it shouldn’t be overdone, but iirc FromSoft games tend to use it and I quite like the effect.

    • CanadianCorhen@lemmy.ca
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      4 hours ago

      yea, quite like per-object motion blur. Dont mind the tip of my sword bluring when i swing it… but i hate when it ALL becomes a smeared mess.

  • kahjtheundedicated@lemmy.world
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    6 hours ago

    If your character is drunk, drugged, or otherwise impaired, yeah load up the motion blur.

    Besides that, I don’t get why it’s there. Stuff just kinda naturally blurs when you turn fast if your eyes can’t keep up. If your eyes can keep up, why would you want it blurry?

  • wuffah@lemmy.world
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    6 hours ago

    Motion blur, film grain, vignette, and all the other bullshit post-processing trash they plaster across the screen to obstruct your view is like inventing the internet and then blocking file sharing. It’s completely counter-productive.

    All this effort to create a visual world only to cover it up and make it annoying to actually view it.

  • Andonyx@lemmy.world
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    5 hours ago

    FWIW, I agree in the vast majority of cases. I just restarted Alan Wake 2 and it’s one of the very few times I can say they did it right, and it actually does look better with it on. (But I’m also playing with visual quality priority instead of framerate priority on a console, so probably not true on a powerful PC.)

  • m-p{3}@lemmy.ca
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    6 hours ago

    It’s not that it’s the worst, it’s just that they turn it on to 11.