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Joined 8 months ago
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Cake day: June 6th, 2024

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  • The vast majority of games these days handle difficulty levels by simply tweaking the numbers of how much damage you take and deal. They build the game around a “recommended” difficulty and then add hard/easy modes after the fact by tweaking the stats.

    Other games simply turn off the ability to die, or something along those lines.

    In both of these cases the game is clearly built around the “normal” mode first. I’d be curious to see a clear cut example of that not being the case.