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Cake day: June 6th, 2024

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  • Mac is very similar to Linux in that it comes with bash (these days zsh) and a lot of the command line tools you’d expect on Linux, including gcc and python3 installed by default. You’ll want them to have a decent text editor with code coloring. Sublime is what I was taught to use in university.

    Windows is more difficult. The command line is very different (it inherits from DOS instead of Unix like both Mac and Linux). It doesn’t come with Python pre-installed. I’ve generally installed git-bash when working on Windows. There are some Python libraries that work fine on both Mac and Linux but have issues on Windows.

    You could look into VSCode which is a decent IDE that works on all platforms. Of course, an IDE can be a bit of an information overload for a beginner, especially something like VSCode that’s constantly pushing AI features and plug-ins.












  • The vast majority of games these days handle difficulty levels by simply tweaking the numbers of how much damage you take and deal. They build the game around a “recommended” difficulty and then add hard/easy modes after the fact by tweaking the stats.

    Other games simply turn off the ability to die, or something along those lines.

    In both of these cases the game is clearly built around the “normal” mode first. I’d be curious to see a clear cut example of that not being the case.