How many FPS does it take to satisfy the human eye? Why would adding more than that matter, if there is a limit? Is it just the puffery of salesmanship?
I used to play software Quake 1 on a POS Cyrix (remember them?) PR133 x86 clone. 30fps + 200-250ms ping. 30fps felt fine bit the lag was miserable until QW came out.
Eventually every game that ever existed with run on steam deck :D
Which six?
“… Dreaming Sarah, Void Terrarium, New Joe & Mac: Caveman Ninja, Tetris Forever, Hoa, and Tomb Raider IV-VI Remastered.”
Sony: we no longer want to support the PC
PC: we are emulating your hardware now so we don’t care
Are there a lot of exclusives on the PS5?
Yeah not too long ago Sony decided to stop porting their games to PC (used to be after a two year delay). I have no idea why. Probably cause Japan hates PC gaming.
And they hate money and games and Kojima and anything that resembles a business model. You know, because the consultants said so.
This is one of the very few areas that AI is really beneficial to. Probably because it includes a lot of backwards engineering and rewriting instructions for different architectures.
You know… the kind of manual labour AI was supposed to handle, so that we could focus on more important tasks. And precisely what 99% of actual AI usage isn’t for.
I’m not very familiar with the project, but their GitHub repo shows Claude as top 3 contributor by commits, and top 11 by additions, so clearly it’s being heavily used.
If you want to check for yourself:
Bloodborne 60 fps when?
https://www.digitalfoundry.net/news/2026/01/bloodborne-pc-emulation-can-now-exceed-4k-at-60fps-and-its-brilliant article is from January 2026, about shadPS4 playing Bloodborne at 60@4k.
Finally.
I can play New Joe & Mac: Caveman Ninja without paying the console tax. Truly the year of the Linux desktop







