• DupaCycki@lemmy.world
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    24 days ago

    This is one of the very few areas that AI is really beneficial to. Probably because it includes a lot of backwards engineering and rewriting instructions for different architectures.

    You know… the kind of manual labour AI was supposed to handle, so that we could focus on more important tasks. And precisely what 99% of actual AI usage isn’t for.

    I’m not very familiar with the project, but their GitHub repo shows Claude as top 3 contributor by commits, and top 11 by additions, so clearly it’s being heavily used.

    If you want to check for yourself:

  • Doomsider@lemmy.world
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    23 days ago

    Sony: we no longer want to support the PC

    PC: we are emulating your hardware now so we don’t care

    • Psythik@lemmy.world
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      23 days ago

      Yeah not too long ago Sony decided to stop porting their games to PC (used to be after a two year delay). I have no idea why. Probably cause Japan hates PC gaming.

      • ogeist@lemmy.world
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        23 days ago

        And they hate money and games and Kojima and anything that resembles a business model. You know, because the consultants said so.

  • FauxLiving@lemmy.world
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    23 days ago

    Finally.

    I can play New Joe & Mac: Caveman Ninja without paying the console tax. Truly the year of the Linux desktop

  • melsaskca@lemmy.ca
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    23 days ago

    How many FPS does it take to satisfy the human eye? Why would adding more than that matter, if there is a limit? Is it just the puffery of salesmanship?

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      22 days ago

      It depends on the person and the application.

      For most people, when it comes to film, 24 frames a second is the minimum necessary for it to be perceived as fluid motion.

      With a video game, where the user controls the input, 30 frames per second is typically the minimum target necessary for fluid motion; but personally, I only see it become truly fluid at 60 or more.

      You can certainly see a lot more than that and reality doesn’t really operate on frames per second, so there’s no way to know how many FPS becomes more than you’d ever perceive.

      • Holytimes@sh.itjust.works
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        22 days ago

        There is a way! The us air force studies this decades ago. It’s not all that unknown at all and basically never has been.

        It’s just no one actually gives the topic honest consideration and basically just memes ruining any real chance at explanation.

      • melsaskca@lemmy.ca
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        22 days ago

        Something to think about. What I’m getting is FPS for analog and FPS plus “refresh rate” for digital.

    • Holytimes@sh.itjust.works
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      22 days ago

      To actually give you a honest reply. 24 roughly.

      Persistence of vision starts to kick in around 24 fps. The human eye then can tell difference up to a few hundred fps with reduced returns as you go up. Around 400-800 fps depending on age, gender and and a few other factors you lose the ability to tell detail, then color, then motion then anything but if light is on or off. Eventually at high enough fps you even lose that ability.

      The US Air Force actually did lots of studies on this back in the day most are floating around.

      The simple result was that 24-30 fps is 99.999% enough for anyone to have motion be understandable and smooth with various levels of improvement up to only about 200 fps in extremely rare and specific cases.

      Mind you this is based on testing that was done on crts. So led and other display techs vary to differing degrees. But everything and everyone kinda tops out around 100ish for any real benefits till you get into specific niche cases.

      • BlackLaZoR@lemmy.world
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        22 days ago

        To actually give you a honest reply. 24 roughly.

        No that’s a fucking myth. It’s a minimum for a film making but that’s completely irrelevant for computer graphics.

    • MrPnut@lemmy.world
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      23 days ago

      I used to play software Quake 1 on a POS Cyrix (remember them?) PR133 x86 clone. 30fps + 200-250ms ping. 30fps felt fine bit the lag was miserable until QW came out.