
Steam reviews are comedy gold.
It deserves all the praise it has received. What an incredible game.
I did myself the disservice of watching a synopsis of the game to see what the hype is all about. All spoilers known.
Holy shit am I going to buy the hell out of this game anyway.
It does have a lot of replay value because the gameplay loop is tight, and the foreshadowing work is so outstandingly tight that every in-game conversation has a second layer of meaning once you know the story twists.
Also they added a photo mode and I kinda wanna do a NG+ just for that.
Honestly, I think knowing might help get through chapter 1. You know something’s up almost immediately, but they drag the mystery out way too long for my patience, where I felt like I was being fucked around with and having my time wasted. I would have dropped it if not for my partner insisting I’d like it, and the rest of the story did end up being worth it.
I do have a question playing this game: how many decided to play with French language and subs? Somehow it feels that is the way intended with this game
The English VA is really good and if you don’t speak French you will miss some characterizing lines. Combat barks and such aren’t subtitled, and neither is what little passive chatter between NPCs there is.
English Esquie is one of the most delightful things I’ve ever had the joy of experiencing. He’s voiced by the same person in both, but in French he just sounds French. In English he gets to have a French accent. Every character with a French accent is at odds with the main cast in a way that’s very flavorful. It just makes all the Frenchness really pop, like mixing sweet and salty.
I’ve been told the French is rather mediocre compared to the English.
It meets the hype. Fully.
Absolute. Cinema!
I still cannot get into the mood to finish it. I just got the bouncy giant and moody boy #2, but I’m too zapped to continue. It needs to become an animated series like Arcane
Shut your mouth Macron, this isn’t about you
I loved the fight mechanics and I’m sure there was a good story in there if I cared but one thing that really grinded my gears was the goddamn cutscenes. Not only that but the incessant cut scene that leads into another cut scene that leads into another cut scene. Seriously I spent half the game skipping cut scenes.
Could be worse, could be a marathon run of the Metal Gear series with a ban on skipping cutscenes. Also the fuck did you expect from an aggressively French JRPG style game, FFS JRPGs are defined by their cutscenes.
When I develop my game I’m going to prevent players from skipping cutscenes on first viewing.
Gods, some people are just undeserving…
Please don’t, unless it’s a toggle in the menu like with the Renpy engine. I don’t want to watch a long cutscene that I know by heart just because I’m playing on a new thing without my local saves.
Then don’t play my future games.
I don’t play JRPGS and never played metal gear. I played Clair because I heard of the sekiro type mechanics and was interested.
What Sekiro type mechanics? It basically has nothing outside of the timed combat mechanics which are far from unique amongst various games, hell I’m pretty sure Jedi Academy which has combat mechanics closer to Daggerfall or Mount and Blade had a timed party mechanic though I could never figure it out.
Do yourself a favor and look at the tags for a game before playing it. Looking at the steam page it has both story rich and JRPG as tags, this is basically tag speech for long fucking cutscenes.
I mean, the whole point of the game is the storyline. The combat is really mostly secondary to it.
I just don‘t like the game because it has turn based combat. Like it‘s an RPG but you can‘t demolish foes with reaction skills. Where‘s the fun in that?
Imagine being this clueless.
I don’t like it because its French.
I watched gameplay and it looked boring af. Miitopia for the 3DS had better turn based combat than this.
Considering the fact that you don’t know about the core game mechanic that is used in literally every combat, the value of your input is less than 0.
I need a distinction between VIDEO games (interactable videos with fail cases so it’s a game in the end but barely) and video GAMES (games you can see and not imagine, like basketball: no story, no progression, just rule based win/lose thing)
I think you’re looking for “genres”, the problem isn’t the term “video games”.
Bro couldn’t finish the prologue because their attention span is 10 minutes and somehow thinks the game has more cutscenes than content.











