Steam is the very, very rare case of a major company that is both not beholden to shareholders, and has a pretty good guy at the helm.
I simply do not understand the sentiment that not being a total bastard is something celebrated and not expected or required.
And while many like our Steam benevolent (almost) monopoly, I do wonder how would the market look like if we had 20 competing companies that cannot gain more than 5% of the market share. Can you imagine the competition between them and how would that benefit us, the consumer?
Honestly 20 different companies would probably suck for the consumer. That’s 20 different storefronts to compare, 20 different libraries to manage, potentially 20 different sets of logins, 20 sources of data breaches. It’s unlikely they would adopt an open standard to allow a shared library. Maybe you have a 21st company that makes a product like heroic launcher. You’d likely run into regionality issues where a particular store is unavailable, so you may not be able to play purchased games. You would have all sorts of odd exclusive dlc and pre order bonuses so a cosmetic item you like could be locked to a store you haven’t used. Multiplayer likely wouldn’t be global cross play between all companies, you likely get some set of 20 companies working together for multiplayer. Some games may develop a good scene available to a single store, requiring a game to be repurchased. Exclusives or timed exclusives would be annoying to track, as each store would likely have different catalogs.
I think this amount of competition could be good if individual competitors were allowed to fail. All the parts that build vendor lock-in would need to be removed, and more things would need to be interoperable, but it could be quite good and even specialised.
Each storefront could live or die independent of each library and each game service. If one company tried to squeeze money from users, they could just take their elsewhere, without worrying about losing access to games or connections to friends.
Of course no company would create such a system voluntarily, most depend on monopolistic practices to survive. It would take monopoly busting-policy or a foss group to even begin such a thing.
That would require real ownership which is unlikely to ever happen. Company failures more likely just means loss of any library from them.
That would mean exclusives everywhere. Everyone would try to force some game pass on us, until our only choice to get an OK selection would be having 4 subscriptions. Or piracy.
With Steam, I get a well integrated platform for buying, updating and launching everything with the correct compatibility layer.
That’s more convenient than piracy, so I use it.
Exclusives are a bastard child of oligopoly, where the distribution platform has more power than the publisher.
Before Steam physical games were NEVER sold only in ToysR, they were sold in all shops.
No, that’s pretty wrong. There absolutely were exclusive store releases, or temporary releases where one store would get a certain game a whole month early.
they’re still sold everywhere…just nobody buys em cause why the fuck would you when you can buy em online?
It would likely result in endless corporate backstabbing, exclusive deals, contracts fights, and patent trolling
Which would likely result in horrid quality of life for the end user. Having to maintain countless accounts and subscriptions to have even fractional access to games.
It would likely also fuck over the studios and indie developers who would be shoved aside or relentlessly bought up in a ever growing attempt to grow.
More competition does not always mean things are better for the consumer. You can see the exact same thing played out with the recent rise and now slow descent to streaming services. As we went from one good one that turned into a horrible one as the sharehold is demanded it, then more rows and then things only became worse.
When you start operating at the sort of scale that the internet does, true, the whole competition thing being better for the consumer rarely works out.
You more frequently just end up with a bunch of greedy companies endlessly trying to one-up each other f****** over everyone in their attempts resulting in no one-winning, not the company, not the developers creators or middlemen nor and definitely not least the consumer.
True competition benefiting the consumer also requires there to be a connection to the consumer in a reason to actually service them. The companies need to be fighting for the consumer and not just each other. But that is all capitalism is turned into. The consumer is no longer the end goal. They’re just fighting each other to stomp them out so that all that’s left is themselves.
It’s been shown time and time again for decades now at at sufficient size competition just by itself does not help. The only thing that is repeatedly shown to be helpful is private companies with a good person at their home. Not trying to be a greedy f***.
And it’s showing time and time again. Every time that person retires the company sold their holders. Found public offerings made things just get worse.
The problem is not monopolies are bad. It’s not. The competition is good. It’s at public companies are a problem in the law forcing companies to do everything in their power to please. The shareholders is killing everything.
More competition does not always mean things are better for the consumer [cut], e.g. streaming services
I don’t believe this oligopoly is competing with each other?
(I’m not arguing with the rest of your post because capitalism bad :) )
“Not being a total bastard” is a weird way to describe overhauling the gaming on linux experience at no additional cost to the end user, among many other incredibly pro consumer choices they’ve pushed in the last twenty odd years.
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Is discovery a dumpster fire? I mean sure it could be better but I dont think its a dumpster fire. It seems there are constantly new small team indie games doing wild numbers on the platform. If discovery was truely bad we would be seeing the charts dominated by big studios.
As a player, I feel like discovery is great. I found literally dozens of interesting games just by scrolling down the main page.
I don’t know how it’s for devs, but it’s probably all but impossible to get traction if you’re just throwing your game in there, Fests being a compromised solution to an impossible problem
i kinda wish we had greenlit, there’s so much shovelware assetflip shit…lotta crap to wade through to find the good stuff.
but greenlit itself is probably worse in the longrun, maybe they should just increase the cost to post a game (that deposit is refunded after certain number of sales, iirc). larger deposit would make it less lucrative to throw out shit
Devs complain thats it hard and feels like a lottery but thats just because there are so many good games on steam its so hard to standout. Game making is very competitive, very work intensive and very unpredictable.
This is a bot ^^
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Steam kinda killed gaming piracy for many. Hope they won’t go the Netflix way in the future.
I’m curious what you mean by this.
Netflix only went the way it did because they were liscensing shows and movies from other publishers/studios who could have, and finally did, take their shit back and start their own subscription service.
It’s not just Netflix that sucks now; it’s the whole of legit streaming video services becoming what cable was that got Netflix popular to begin with.
This is unlikely to happen with Steam, given that competitors are already trying to do what they can similarly and it has yet to actually do anything.
I mean that although the good shows got removed by the other competitors and streaming got downhill with that, they increased prices, put ads, removed account sharing and their only focus is profit.
Edit: also they removed shows by themselves to countries that the particular shows were not that popular just to save money. That started before the rise of other streaming platforms.
Yeah streaming has an assumption of an exclusivity deal whereas in gaming it’s unpopular and financially not worthwhile (though subscriptions would rapidly change that).
If Netflix and HBO and everyone else all were equally able to buy content and no service was the primary sponsor of content you’d get services competing on price, quality, and selection rather than each of them aiming to always have something worth the subscription price coming out.
Steam had been one of the good companies so far. Until they showed clear signs of enshitiffication, I will patronise Steam.
Finally someone with a voice said it.
Epic gives so many games away, but their launcher and store are so bad that I don’t even play their free games.
I don’t care if Uni wants to run a store. But forcing me to use their store when I buy the game on steam is pretty af. So I don’t play Ubi games either.
Their shit launcher made the games run worse.
In present day. I dont want to use Windows. So I simply cannot play much if the new games from the other shit companies because they have some vendetta against Proton / Steam Deck.
Now they’re literally doing it to themselves.
If I could testify for Valve as a customer I would.
I think valve has the absolute worst skins market out there but their store is really good.
I feel like they’ve earned it because they’ve put in the most work. They are the best in the game because they make the user experience the best there is. EA, Ubisoft, and Microsoft have/had their own storefronts or launchers but they are clunky and unpleasant to deal with and the only benefits they had were exclusives. They’ve never put any effort into user experience and were mainly doing it to make themselves more money and it definitely showed. The only one that’s ever been a real competitor is Epic Launcher. And while it has gotten better over the years, the user experience is still not anywhere near Steam. And even now the Epic Launcher is still unpleasant to deal with in a lot of cases unless you just use it to play Fortnite.
With Steam everything just works and is basically seamless. Not only that, before Steam the modding community for most games had an immense learning curve and most people just avoided it save for Minecraft. And as far as I can tell you can’t even mod games you buy on the Microsoft Store because their file structure is atrocious.
The only storefront I wish was better/more popular was GOG. It’s not bad and has a lot of benefits (Like no DRM and offline installers), but Steam just makes everything so easy it’s hard not to get stuck with them once you’ve started.
Offline installers are the reason I only use my money on gog. I like to have control over the things I own, though it’s getting harder and harder these days. But where it’s still possible I use it, and gog is the only storefront that offers this service (which beats every other service I could think of).
The only storefront I wish was better/more popular was GOG. It’s not bad and has a lot of benefits (Like no DRM and offline installers), but Steam just makes everything so easy it’s hard not to get stuck with them once you’ve started.
Well the no DRM/offline installer part is the most important part. I buy a game, I download and install it. If I need more features I may be better off with Steam anyway.
While Steam is more or less the best big solution we have, it does leave a lot to be desired. The only reason they are the best is because they clawed their way to the top early, kept themselves “good enough” compared to the competition, and haven’t yet sold out their entire customer base.
At this point, they completely dominate. It’s insanely difficult to compete with them. So long as they make half of an effort to improve things and continue to be somewhat benevolent they’ll likely keep their crown.
However, Valve is not ideal. They are still looking out for themselves, primarily. Many of Valves improvements have just been reactions to competitors and other threats not an inherent desire to deliver the best product possible or do the right thing. It’s just the fact that most competitors are more obviously greedy and immoral that makes Valve look like the heroes.
Without Epic and others throwing cash on the fire trying to compete I doubt we’d have seen even the slow upgrades to the Steam experience we’ve seen in recent years.
Without the Australian lawsuit, we’d have no return policy.
Without the clever abuse of arbitration by a group of lawyers, Valve would still have forced arbitration in the agreements.
Steam OS was only a thing, and Proton only got backed by Valve, when Microsoft first started positioning itself to eat Valve’s lunch by exerting control over Windows and pushing for things like UWP and the MS/Windows/XBOX storefronts on PC.
The vast majority of Valve’s storefront improvements are algorithms and crowd sourcing solutions. They want to be as hands off as possible because being hands on is hard and comes with liability. The whole skins market and gambling fiasco kind of shows that they’d much rather just not get involved if possible - same risk/reward cost/benefit analysis used by every greedy company. If that means lying about how aware they are of it that’s what they’ll do.
Don’t get me wrong. The least worst is, unfortunately, the best we’ve got. I love gaming and use Steam a lot. It’s just that the other big players are just so terrible that I think Valve gets a free pass. Hell, much of the tech industry is swallowing tactical nukes hoping that the radiation will somehow mutate them into a good business. In the meantime they are using the illusion of “expansion” from the resulting explosions to make themselves look bigger for investors. I support anyone not doing that.
While many accuse Valve of monopolising the PC gaming market, others argue that Steam’s dominance is simply the result of doing things right.
These assertions do not contradict. I cannot overstress that.
This whole article is ‘Valve’s monopoly is fine because they did things right.’
Having one good store is not, in itself, a problem. But it does mean we’re one fuckup away from having no good stores.
So we’re acknowledging it’s a monopoly? Cool. Defense is still an acknowledgement. I’ve had the weirdest goddamn arguments with people insisting they’d never shop anywhere else, and if games aren’t on there it’s their own fault they’re doomed… but how dare anyone use the m-word! Obviously that can only mean one seller with absolute control, like how Standard Oil owned all 85% of the market.









