• ssillyssadass@lemmy.world
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    1 day ago

    I’ve noticed that while playing, actors move exactly the same way that they used to, and the same or very similar bugs will appear.

  • simple@lemm.ee
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    2 days ago

    That’s because the old game is still there, it’s internally running the same engine under the hood but with Unreal Engine 5 used for its graphics & rendering.

    • NocturnalMorning@lemmy.world
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      2 days ago

      That doesn’t make any sense.

      Edit: you can downvote me all you want. That’s not how game engines work.

      • catloaf@lemm.ee
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        2 days ago

        That is, in fact, how game engines work, if the game logic and renderer are decoupled. Usually they’re not too tightly coupled in the first place, but Unreal is specifically designed to be used in more than just games.

        • NocturnalMorning@lemmy.world
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          2 days ago

          Yeah, I read up on it a bit after making this comment. Kinda crazy that they were able to get Unreal graphics to render as the so called “front-end”. Definitely can’t do that out of the box.

  • LucidNightmare@lemm.ee
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    2 days ago

    The game is using two engines. One, the original “brain” of Oblivion. Two, the Unreal Engine 5. The “brain” is doing all of the calculations and whatnot behind the veil, the veil is Unreal Engine 5 with all the pretty effects and textures.

    Mods are already over 200 on Nexus for a game that just came out two days ago.

    As an Oblivion fan, this seems like a buy for me. The only mods I’d need are some of the better vampire mods and maybe a Bag of Holding mod like in the original. Other than that, it looks pretty good!

    • hector@sh.itjust.works
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      1 day ago

      I don’t even know how they achieved that ! Do they directly reuse engine code in UE5 CPP? There must have been some porting yo do right ?

    • x00z@lemmy.world
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      2 days ago

      As an Oblivion fan, this seems like a buy for me.

      Well you’re paying €55 for a graphical update.

      That’s extremely overpriced.

      • homicidalrobot@lemm.ee
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        2 days ago

        If it was just facelifted and made to run on and detect newer hardware and peripherals, I’d agree, but the remaster offers a lot of new flavor to the tune of voice acting, animations, rebalancing of the leveling mechanics, and fixes to ancient bugs like paintbrushes and quests breaking mid-way. Typically not a fan of remasters, but they usually don’t have this much actual work done. Even some of the world objects have been fixed and moved around like the randomly placed giant rocks no longer serrating the gold road.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        2 days ago

        They did also change some fundamental things about the game beyond just making it look pretty. Movement feels way smoother, plus you can sprint now. Combat is also smoother, with shit actually comboing together fluidly and also not having the stupidly slow Stealth attack animations (stealth and non stealth attack animations are identical now).

        I still wouldn’t pay full price for it. Only reason I have it at all is because it’s on GamePass.

        However I will say that they succeeded in giving me the same exact experience as playing the original for the first time. “This looks amazing… Too bad it runs like shit 😩” (and honestly, KCD2 looks better while also running better).

  • RaoulDook@lemmy.world
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    2 days ago

    Well that’s not too surprising, when the original game’s installer files are only about 5-6 GB in total, and the remaster requires 120GB of space. They probably have a couple copies of Fallout in there too just for bloat.

    • tempest@lemmy.ca
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      2 days ago

      I mean I’m pretty sure the massive game sizes we see today are almost exclusively caused by high res textures and assets.

      • kata1yst@sh.itjust.works
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        2 days ago

        Bethesda was notorious back in the day for using uncompressed textures. Not lossless textures, just fully uncompressed bitmaps. One of the first mods after every game release just compressed and dynamically decompressed these to get massive improvements in load times and memory management.

      • snooggums@lemmy.world
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        2 days ago

        I look forward to the day that game companies start making hi res textures an optional part of the installation. I don’t need all of the textures used for 4k when I’m running in 1440p High. They are just wasted space on the hard drive.

        For the user interface they can easily inform the user which options are restricted if they don’t install the textures.

        • Gawdl3y@pawb.social
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          1 day ago

          Texture resolution doesn’t map to screen/render resolution like that. Depending on the object, its mesh, the physical size (dimensions) of the in-game object, and how close your player view/camera is to it, you can absolutely see a clear difference between 2k and 4k textures for the object, even when the game is rendering at 720p or lower.

          • snooggums@lemmy.world
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            1 day ago

            That is correct, it isn’t an exact scaling for every single texture yo the setting which is why I said I don’t need most hi res textures at a lower resolution. Many his res textures are not used at all on lower settings even if some are, and the developers would know wbich are needed and which are not.

        • Shadowedcross@sh.itjust.works
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          2 days ago

          There are games that do that, often called something like “high resolution texture pack”. People usually recommend against downloading them, because any potential increase in quality is usually met with severe performance or load time issues.

        • Wahots@pawb.social
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          2 days ago

          Many already do, Kingdom Come: Deliverance is one that immediately comes to mind.

      • givesomefucks@lemmy.world
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        2 days ago

        More importantly it was limited by physical media back then.

        Like, DVD level physical media, there was a hard limit for everyone, so there was a huge focus on optimization to save space

        Now that almost all games are downloaded, they can be as huge as they want. So optimizing for file size is often the first place that gets cut. You might not keep a huge game installed, but it’s rare to avoid buying a game due to file size.

      • RaoulDook@lemmy.world
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        2 days ago

        That’s what they want you to think. In reality they just stopped trying to be efficient with storage because of Internet delivery vs DVD size limits. They probably didn’t even try middle-out compression!

  • It straight up uses a mix of UE5 and the original GameBryo. Right down to bugs still unfixed in the current version of the OG oblivion. The ESM and ESP files are even 1:1 identical.

    It made me wonder if I could load up a mod that just adds a new NPC made with the original editor but in the new game. I just don’t remember how, exactly, to manually load the .esp file via adding a line to one of the files.