This is the same studio that gave us AI: Art Impostor. Guess that is how they learned it’s hated.
That’s a good business model. “If our customers don’t like it, our employees don’t like it, and we can do business without it, why should we use it?”
Good.
I’m buying palworld one day.
It leaves early access soon. Maybe consider marking the calendar?
July 10th to be exact
Idk.
The amount of AI “Ash with a Glock to Pikachu’s head” Palworld video thumbnails I have seen tell me otherwise.
See, I don’t mind AI if it’s used for stuff like NPC interactions and what not, but not for the creation of assets or mechanics.
At least in it’s current iteration, AI can stand out like a sore thumb and once you see it, something is taken away from the experience.
I don’t think I’ve played a game where I’ve seen AI but this definitely applies to other faucets.
Which other faucets?
Art, news articles, etc.
Facets?
The more you know. I always thought faucet was used colloquially like “another faucet of information.”
I stand corrected.
Yeah its more like different facets of the same diamond, in my head at least
I guess more appropriately would be the same gem cut in different facets
Idk English is weird lol
Almost certainly you’ve played a game where some of the code was AI generated. That’s pretty much impossible to notice.
It’s more noticeable than you think in execution time, memory usage and file size
That’s why I’ve said “once you see it.” I’m fully aware of vibe coding and I know it’s useful to help speed things along and cut down development time.
I think I was more leaning towards assets than anything else, though I’ve seen people argue about mechanics and code, so I figured I’d include it.
The sad part is, it could with a little tweaking.
But that well has been so heavily poisoned by corporate bubble blowing interests, that attempting anything with it is a potential death sentence for your entire project.
Init bro





