• yetAnotherUser@lemmy.ca
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    6 hours ago

    That’s a good business model. “If our customers don’t like it, our employees don’t like it, and we can do business without it, why should we use it?”

  • GeneralEmergency@lemmy.world
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    2 hours ago

    Idk.

    The amount of AI “Ash with a Glock to Pikachu’s head” Palworld video thumbnails I have seen tell me otherwise.

  • SnowzSan@lemmy.ca
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    6 hours ago

    See, I don’t mind AI if it’s used for stuff like NPC interactions and what not, but not for the creation of assets or mechanics.

    At least in it’s current iteration, AI can stand out like a sore thumb and once you see it, something is taken away from the experience.

    I don’t think I’ve played a game where I’ve seen AI but this definitely applies to other faucets.

    • errer@lemmy.world
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      5 hours ago

      Almost certainly you’ve played a game where some of the code was AI generated. That’s pretty much impossible to notice.

      • chunes@lemmy.world
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        10 minutes ago

        It’s more noticeable than you think in execution time, memory usage and file size

      • SnowzSan@lemmy.ca
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        5 hours ago

        That’s why I’ve said “once you see it.” I’m fully aware of vibe coding and I know it’s useful to help speed things along and cut down development time.

        I think I was more leaning towards assets than anything else, though I’ve seen people argue about mechanics and code, so I figured I’d include it.

    • shininghero@pawb.social
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      5 hours ago

      The sad part is, it could with a little tweaking.
      But that well has been so heavily poisoned by corporate bubble blowing interests, that attempting anything with it is a potential death sentence for your entire project.