

Brian Goss has a fun way of saying “I hate Canada and I’m a far-right meathead.”
That said, it’s a mining company. I’m not surprised it’s headed by literal idiots who show the mental onset of heavy metal poisoning.


Brian Goss has a fun way of saying “I hate Canada and I’m a far-right meathead.”
That said, it’s a mining company. I’m not surprised it’s headed by literal idiots who show the mental onset of heavy metal poisoning.


I think the major issue here is just the presence of India and Israel. The Indian government carried out a hit against a Canadian on Canadian soil and as such shouldn’t be allowed to do business in Canada, and Israel is currently committing genocide.
Usually I’m not a fan of protesters but come on, they’re pretty justified here.
Just don’t do business with hostile governments or war criminals. It’s that simple.


That’s why I’ve said “once you see it.” I’m fully aware of vibe coding and I know it’s useful to help speed things along and cut down development time.
I think I was more leaning towards assets than anything else, though I’ve seen people argue about mechanics and code, so I figured I’d include it.


Art, news articles, etc.


See, I don’t mind AI if it’s used for stuff like NPC interactions and what not, but not for the creation of assets or mechanics.
At least in it’s current iteration, AI can stand out like a sore thumb and once you see it, something is taken away from the experience.
I don’t think I’ve played a game where I’ve seen AI but this definitely applies to other faucets.
The more you know. I always thought faucet was used colloquially like “another faucet of information.”
I stand corrected.