That’s why I’ve said “once you see it.” I’m fully aware of vibe coding and I know it’s useful to help speed things along and cut down development time.
I think I was more leaning towards assets than anything else, though I’ve seen people argue about mechanics and code, so I figured I’d include it.
Almost certainly you’ve played a game where some of the code was AI generated. That’s pretty much impossible to notice.
That’s why I’ve said “once you see it.” I’m fully aware of vibe coding and I know it’s useful to help speed things along and cut down development time.
I think I was more leaning towards assets than anything else, though I’ve seen people argue about mechanics and code, so I figured I’d include it.
It’s more noticeable than you think in execution time, memory usage and file size