ARC Raiders players on PC can use a trick to manipulate the game. They do this by changing their system date while in the game, forcing the state forward and tricking the game’s internal calendar. By doing this, some users have revealed future map conditions, trials, and other additions.

  • lobut@lemmy.ca
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    2 days ago

    I feel the same … I don’t have the same amount of hours to put into a game like this.

    • FauxLiving@lemmy.world
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      2 days ago

      I like how it is implemented, other extraction games force the reset. Making it optional means I’m not going to give up at the first wipe and never come back and I don’t play enough to notice another player having 4 more skill points than me.

      • gusgalarnyk@lemmy.world
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        2 days ago

        I like what they’ve done with making it optional. I will say though I think it missed the mark of giving me the feeling of a real seasonal wipe. I didn’t get that magical feeling of playing with all my best gear, losing it, and then having that early game poor life style with everyone.

        This is probably because:

        • the 5 million goal had me selling everything and playing free kits for the last like two weeks, essentially soft resetting me before the hard reset. This sucked and I hope they never do this again.
        • the season change came with zero new content or patches.Because nothing got added or changed or balanced it didn’t feel like a new season it felt like New Game+. Easily the worst season to season transition of a live service game simply because there was nothing new about this season. They dropped everything before the transition and so they became separated mentally. Even the mini event they had start before the expedition and that was a mistake.
        • the flip side of the tight gun and gear balance, with very narrow banding, and a relatively quick jump from common to uncommon (and then rare where applicable) meant games didn’t feel drastically different between average end game kit and dirt poor. There wasn’t a bunch of people running around with ferros and kettles, anymore than there always is because free kits are so prevalent. And I barely feel advantaged with im walking around with a link augment, blue shield, and blue guns compared to someone with a stitcher and a green shield. Especially with how tightly packed some of the maps can feel.

        All that to say, I think they should consider some changes on the economy and gun balance to make gear feel more deep and impactful. I think they absolutely need to improve their expedition system and season change over.

        • FauxLiving@lemmy.world
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          2 days ago

          I agree with all of that. The 5 million goal was a bad design, in other extraction shooters the week/days leading up to the wipe is always full of people doing crazy things with gear that’s getting deleted anyway. Having to save every piece of equipment until the very end just feels bad.

          I’d like to see more gear along the lines of the Hullbreaker. Items that are specifically for fighting the ARC and, because of their properties are less useful against players, they could give you ‘gamebreaking’ abilities/damage/etc without worrying about the weapons being used to dominate PvP.

          Then maybe some kind of frontline PvE ARC raid with species of ARC that are more dangerous than the ones in the plains/foothills.

          • gusgalarnyk@lemmy.world
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            1 day ago

            I would love to see a redesign of the major map conditions and raid bosses that require teamwork to accomplish but provide no system that requires it leading to a ton of bad behavior.

            I’d love to see, sorta as you described, them turn into a PvE mode where the Arc are turned up to 11 and their unique rewards are all you’re really getting out with. This would be a good place to bring out and risk your best gear because instead of worrying about a never ending stream of rats, you can just worry about the large volume of arc while trying to accomplish the goal.

            Like imagine if the raid bosses were PvE, the map was empty (because it was after another map’s countdown let’s just pretend), the Arc was omnipresent, and the raid boss guaranteed everyone who extracts 1 boss core (obviously the boss would still have more on it that was salvageable to reward players who actually fight and survive). I think that would be way better than the current implementation where they’re incentivizing players to 1) just break leg armor, get a core, leave 2) rat people who are doing the boss and steal their loot 3) rat the boss after it’s complete so people who did all the work get even less rewards.

      • Bosht@lemmy.world
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        2 days ago

        This I HARD agree on. Non-optional resets / wipes in Tarkov got tedious as fuck, especially redoing the quest lines over and over. It’s super nice they make it optional.