• jaschen306@sh.itjust.works
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    3 days ago

    I only enjoy the URF because it’s an arcade style game with terrible balancing and no ability to rank. Nobody is a try hard, everyone is there for a good time, games ends so quickly because some fool always snowballs.

    So of course they don’t have this mode on at all times.

      • starelfsc2@sh.itjust.works
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        3 days ago

        I don’t think that’s true, go try heroes of the storm and it’s 10x less toxic. In hots half the time I would type something I’m pulled back into playing because there’s something always happening. In league you could sit behind your tower typing 90% of the time and it would make 0 difference to the game. Plus in league, if someone else is bad and dies, not only are you down a player but the enemy is actively stronger, and you can have 0 impact on it for the first 50% of the game.

        • techt@lemmy.world
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          2 days ago

          I agree with the statement but the logic behind it is just… silly. You said in LoL you can spend 90% of the game typing and it makes no difference, and then in the next sentence that being down a player is bad and makes the enemy actively stronger.

          Rather, the reason for the difference in toxicity is that the individual player has a far greater impact on the game in LoL (for better and for worse) than HotS primarily due to exp sharing in HotS. This attracts the toxic individualist players to LoL and makes it easier to blame a single person for things going wrong. HotS has a much bigger safety net for when you make mistakes or are significantly worse than the rest of your team.

          I don’t think it has anything to do with the level of activity or how much time is available to type; both games can keep the conscientious player busy 100% of the time.

          • starelfsc2@sh.itjust.works
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            9 hours ago

            I mean I’m not sure what to say to that as that has not been my experience playing at either high or low level in league, and I’ve heard the same from tons of other people. If the jungler is hyper fed and your team doesn’t put wards, you are not allowed to trade or play aggressive ever, because you are essentially the team’s lifeline at that point and if you die the game will hyper snowball.

            I have seen and been in the position of winning lane all game and then just perma camped so I just have to sit and farm and hope my team catches up while I soak the junglers time, and I end the game 0/0/2 or something similar and we lose, or 2/5 games if I made no mistakes I can pull back these hyper lost games, which are about 30% of league games. It’s also if 1 person messes up, that makes it so everyone else has to play MUCH more defensive, i.e. waveclear and run away, for a large portion of the game

            All the time you spend walking back to lane, waiting for the next wave because you cleared the wave but you’re camped, sitting behind tower because you’re countered, sitting in gray screen because you got dove but its more optimal to get the wave and die, all of that is just pure typing time.

            Compare that to hots, your team is giga trash so you’re down 2 levels. Always a camp to get, always another wave to run to, always positioning to be gotten. There is literally no moment in hots that there isn’t something to do, no matter how bad your team is or how behind you are. If you have literally nothing to do, you run around near where an enemy is to try and see when they rotate, or try to put yourself to catch the wave right as they leave. If you did that in league you are griefing unless you already fully pushed your wave, don’t have a good base timing, have high hp and mana, and know where the enemy jungler/support/top are. If you are adc and your support is bad in league you are not allowed to play. If your jungler is bad you are not allowed to play. If the enemy mid is an assassin who is fed you’re not allowed to play. None of that is true in hots (except the assassin part a little bit).

        • mnemonicmonkeys@sh.itjust.works
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          3 days ago

          How long do matches take in this game? As in a range. Is it similar to League where it’s anywhere between 30min and 3 hours?

          • starelfsc2@sh.itjust.works
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            2 days ago

            Usually 10-15 minutes, not unusual for it to go to around 20 sometimes. I haven’t seen past 25 I don’t think, that would be both teams wiping each other every fight. The objectives just push the game to a conclusion pretty quickly, since they are very low risk to start and kill towers/buildings either directly or indirectly. It’s sort of like if dragons were weaker, spawned every 3 minutes, and made a rift herald if you kill one.

    • FauxLiving@lemmy.world
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      3 days ago

      League of Legends is the toxicity honeypot of the gaming community, it draws in all of the people who have the ‘I’m a video game athlete and better than you because of it’-vibe and keeps them away from positive communities (Deeprock Galactic, I’m looking at you).