• Kyrgizion@lemmy.world
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    2 months ago

    This’ll do wonders for morale across the board, I’m sure. The kind of people who stay late and work through their lunch? Yeah, they’ll stop doing that. After all, why bother if the end result is random unemployment? Might as well phone it in.

  • oyzmo@lemmy.world
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    2 months ago

    I want to benefit from cost reductions too, so guess I’ll pirate this one :]

  • gurnu@lemmy.world
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    2 months ago

    Maybe the devs will learn not to work for a piece of shit multibillion company like Zenimax. Oh well

    • alessandro@lemmy.caOP
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      2 months ago

      It’s not like Devs can afford to say “Hey, you! No, not you, the other one… hire me now!”

      • gurnu@lemmy.world
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        2 months ago

        Well, if you’re ready to live without a backbone you got to be ready to take the hits and then not cry when you’re left used and abused

  • halcyoncmdr@lemmy.world
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    2 months ago

    Par for the course after a release at many studios. The positions needed at various steps of production vary. Unless the studio is big enough to be working multiple projects simultaneously and can shift staff around to various teams, hiring and firing for each phase of production is normal.

    • tankplanker@lemmy.world
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      2 months ago

      If you want to employ staff that way go for freelance with a fixed duration contract and an increase wages to reflect the temporary nature of the work. This is how it works in the rest of IT, at least anywhere sane.

      • chickenf622@sh.itjust.works
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        2 months ago

        Yeah knowing when you’re going to be out of a job years in advanced would be so much better than this. You can at least plan around it if you know for sure this job is temporary.

      • halcyoncmdr@lemmy.world
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        2 months ago

        I never said it did, but at the same time the fact is that those people probably aren’t needed anymore. And they may not be for a year or more for another project. That’s the nature of development like this. A lot of game development is very specific and people are hired for that specific need. Unless the studio is large enough to be handling multiple projects in various stages of development, keeping all those developers on staff that have no work to do for months or years after release doesn’t make sense.

        Just pointing out that it shouldn’t be taken by anyone as an indictment of the game or development team, how it was received, or necessarily any future plans. It’s par for the course.