

Got about half way through the article before it became obvious that it’s just “DOOM, DOOOM, DOOOOOOOOOOOOOOOOOM!” in prose form.
Gaming is changing, which is different from never. I mean, I could bemoan the death of 2d puzzlers ala King’s Quest because Sierra is no more, but there are still similar games being made by smaller studios. We may hit a slump, and the main actors may change, but gaming isn’t going anywhere. AAA titles will continue to mostly be money chasing shovelware, indie titles will continue to be where the real development and experimentation happens. But making games, especially PC games, has become so accessible that even the death of a major studio will amount to nothing more than some IP changing hands. And there is still a lot of money to be made in games, so companies will keep chasing that.
Magazines have been predicting the death of PC gaming for decades now. And yet, PC gaming is still incredibly vibrant. The current RAM shortage is just a hiccup. We’ve had RAM shortages before. If the demand for RAM stays at the current level manufacturers will respond by bringing new fabs online. More likely the AI bubble will pop and we’ll be flooded in used RAM and GPUs. The economy will cycle, hiring will pick back up and markets will move on to the "Next Big Thing"TM
But ya, a headline of “Markets in down cycle, RAM supply currently constrained by high demand” doesn’t motivate clicks.



Steam made it easy to buy, download and play games. So much of the competition was focused on preventing piracy to the detriment of the user experience. Steam was buy, download, and play all your games in one place with a minimum of bullshit. Then they implemented Steam Greenlight. It let some smaller studios get onto a major platform and proved out that there was a demand for those titles. They were then smart enough to realize that trying to gatekeep those studios with the “Greenlight” process was stupid and opened the flood gates.
Really, this goes back to Gabe Newell’s comments about piracy (a decade and a half ago [1]):
Steam was a real competitor to LimeWire/Kazaa/etc. The other options, at the time, were stuck in the mentality of treating their customers like pirates. And once people bought into the Steam ecosystem, getting them to buy into any other ecosystem was almost impossible. Steam’s main trick wasn’t building a community, it was building trust. Users trust Valve to not fuck them over. That’s a hard thing to create and it’s fragile. If you look at a competitor like EA’s Origin, many folks won’t even consider it. EA’s reputation of fucking customers is well established. No one wants to sink hundreds to thousands of dollars into a storefront with such an anti-user reputation.