They replaced map specific factions with one type of each team (SAS vs Phoenix terrorists) globally in CS2. Which is pretty lame but probably makes it easier to theme buyable skins.
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They replaced map specific factions with one type of each team (SAS vs Phoenix terrorists) globally in CS2. Which is pretty lame but probably makes it easier to theme buyable skins.
CS:GO they’ve been the CT team for the Dust maps.
This game has an all time peak of 20 players. I don’t think it is exactly reaching a major audience. Pretty obvious it’s a quick low quality game capitalizing on shock value and politics over anything else.
I wonder if it is the best use of a counter terrorism taskforce to seek out a game at all, and such a small fry game at that. This smells of doing something just to justify somebody’s job rather than actually doing any public good.
Counter-Strike.
Christmas is canceled.
I did a written review of it a while ago, and my conclusion was that a lot of the gameplay was serviceable but not particularly standout, which made it feel a bit bland. There were a number of small things that piled up, with one example being that any time you told a companion to special attack you had to sit through a short cutscene. It had great writing and characters, which makes it the first game I’d reccomend in spite of the so so gameplay, because I thought the character and world stuff was so strong.
While I didn’t have expectations, I think the marketing also greatly mislead other people. The game is structured like a classic BioWare RPG, rather than a modern Fallout game. I also found the marketing connection with Fallout New Vegas to be misleading because there was no connection of actual lead development staff with those games, but instead it was with Fallout 1 and 2. If you know that, and are familiar with the writing and design habits you can feel that difference. Some people may have felt it and been confused or disappointed that it didn’t have the New Vegas vibe.