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Joined 2 years ago
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Cake day: October 7th, 2024

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  • The Last Caretaker

    You play as the last functioning robot in a post-human flooded Earth with the goal to restart humanity by growing and sending them into orbit with a rocket.

    You explore the entire world on a small barge going between massive abandoned platforms with the last remaining infrastructure that you need to utilize the send the rockets to orbit. You spend a lot of time recycling the leftover scrap into better equipment to protect and power you and your ship.

    It subverts a lot of my least favorite tropes of factory and survival games and just has a great sense of discovery. My favorite game design choice is that almost all of your enemy interaction is offensive instead of defensive so you have the opportunity to prepare before going into a big fight and can easily retreat.

    It admittedly has a long way to go in terms of performance and stability. One thing that was counterintuitive is that turning on all the raytracing options significantly improved performance for me. But the gameplay loop is like nothing else out there. There is also no multiplayer yet, although the developer has said it’s not off the table in the long run. They’ve also openly stated that there will never be paid DLC. All future content is included with the purchase of the game.

    It has a demo and is definitely worth checking out.



  • I’m conflicted. It has the potential for some of the best visuals and comedy to ever come out of a video game movie, but part of me also struggles with how they’re going to not make the portals feel like too much of the focus.

    Chell and Glados both find the portals relatively unremarkable in context, but if in the movie the whole time they’re like “😱PORTALS?! Look how cool they are!!!” I think it will ruin the vibe.

    It has to acknowledge the portals and then immediately move past them to focus on the story. Otherwise it’s just going to be a bad visual treat with no substance.






  • I don’t know that I’ve come across anything official for this case, but from my experience in audio engineering, you typically want to put the most “artistic” effects early in the stack and the most “utility” effects toward the end. So in this case, if I were you, I’d put the 7.1 effect at the end since it’s not likely to change often or be adjusted.

    At the end of the day, test both and if one sounds better than the other to you, go with that one.



  • As someone with far less and fully satisfied, there is truly no standard. The idea of always wanting or needing more is something that is pushed upon us at a massive societal level. If you have the things you truly need, you can work towards things you want, and if you have the things you want, congrats. You’re there. It is an option to feel like you need more than what you have once your essentials are met. No one other than yourself actually cares if you’re ambitious and if you don’t get satisfaction from the ambition to pursue more, then don’t.