

KCD2 is exactly like KCD1 with a few more years of development refining and in some cases expanding the rpg systems, a new map, and a continuation of the story. It feels the same, just a little nicer. In other words, it’s a perfect sequel.
The only fault I have with it is that Henry starts the game bad to mediocre at most things instead of useless, and that beginning stage is my favorite to go through and out of. But being a sequel I can excuse it pretty easily.
On the one hand, you’re right that the market for micro transaction laden multiplayer games is much larger than single player games. On the other hand, the market for people who want single player games is still very large. You showed that yourself mentioning Rockstar games and Harry Potter.
So while many publishers want a piece of that larger pie, every publisher trying for it just leads to over saturation and greater odds that a game will fail entirely. So there is still incentive for publishers to release large single player games even if the pie is smaller since there may be less competition making it easier to stand out. And what the article is saying is that, within that pie, one way to stand out is to avoid micro transactions. And since it’s discussing single player games specifically, I don’t see a lot of relevance for bringing up multiplayer games that exist in a different part of the gaming world.