Very depressing. We’re social animals, and being highly literate and informed while also socially apt, you really realize just how far apart you are from others, which is alienating, frustrating, and tiresome.
Very depressing. We’re social animals, and being highly literate and informed while also socially apt, you really realize just how far apart you are from others, which is alienating, frustrating, and tiresome.


Preventing some, some of the time, is how you get here, inch by inch, and eventually earlier wins become future losses.


I think the logic is sound… If anyone is allowed to introduce legislation against established reforms infinitely many times, you get gish galloped to death and they will eventually get their way no matter how terrible the idea is. Because it’s a deep ideology, you must get rid of the person to get rid of the idea.


If you aren’t willing to kill them then they will inch forward until they win. That is why civil wars have existed.


If they are so numerous we cannot ignore them, we must create scenarios where anti-intellectual leaders must successfully implement a different method of accomplishing something in physics or engineering, and when they cannot and are shown their errors, we have to discuss what that means and then have them disseminate that info to their sheep. Anti-intellectual cults only listen to their leaders, but also often will abandon leaders if they switch perspectives, which that is then a hopeless endeavor.


It’s only because she wasn’t having a miscarriage
I can see how it could be useful, or mandatory in future rpgs. It can generate a framework for a real writer, with extremely large amounts of logical branching, a billion times faster. Then you go over the top of it and use the framework as concepts to use or revise. This streamlines the process, unifies the creative vision, and allows for such a large game without procedural generation that would haven taken a team 10 years or not at all, done in 2.