minus-squareIrateAnteater@sh.itjust.workstoPC Gaming@lemmy.ca•A Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'linkfedilinkEnglisharrow-up23arrow-down2·1 month agoYou just described ray tracing. The problem is, it’s incredibly computationally expensive. That’s why DLSS and FSR were created to try and make up for the slow framerates. linkfedilink
You just described ray tracing. The problem is, it’s incredibly computationally expensive. That’s why DLSS and FSR were created to try and make up for the slow framerates.