ITT: people surprised one of the most recognizable and prolific games in the history of video games has a CEO.
She sounds like a savvy business person:
“We’re half the population, and we bring in a lot of money into the industry, and so I always question when our licensing partners are developing a new Tetris game: how many women do you have on the team? Because our demographic is close to 50[%].”
Yeah that checks out. It’s pretty wild that “developing games for our demographic / population” is so hard for gaming companies to grasp as a winning concept.
ITT: people surprised one of the most recognizable and prolific games in the history of video games has a CEO.
She sounds like a savvy business person:
“We’re half the population, and we bring in a lot of money into the industry, and so I always question when our licensing partners are developing a new Tetris game: how many women do you have on the team? Because our demographic is close to 50[%].”
Yeah that checks out. It’s pretty wild that “developing games for our demographic / population” is so hard for gaming companies to grasp as a winning concept.