• AliasAKA@lemmy.world
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    4 hours ago

    ITT: people surprised one of the most recognizable and prolific games in the history of video games has a CEO.

    She sounds like a savvy business person:

    “We’re half the population, and we bring in a lot of money into the industry, and so I always question when our licensing partners are developing a new Tetris game: how many women do you have on the team? Because our demographic is close to 50[%].”

    Yeah that checks out. It’s pretty wild that “developing games for our demographic / population” is so hard for gaming companies to grasp as a winning concept.