I keep hearing about this Clair Obscur game alongside BG3; is it safe to assume it has an epic level of choice and logic like BG3 does?
No really. Is more of a traditional, linear story driven, turn-based JRPG, set in alternate France, that incorporates dark-souls dodge and parry mechanics in combat.
So much fun in a completely different way.
Turn based Dark Souls combat? Well now I gotta check it out to see how that weird arrangement of words works.
I would not describe the combat as having anything in common with Dark Souls.
It’s a very good narrative focused game, but the balance is pretty bad. The game can seem impossible at times, especially when new, or you can make a build one shot the hardest bosses. If you over level towards the end of the game, you can miss out on cutscenes that happen in the middle of battle. Or miss out on ridiculous boss mechanics (throwing a building at you or forced party wipe mechanic). The music should win all the awards this year. You can listen to the whole OST on YouTube or Spotify, or buy on steam or bandcamp; it’s 154 tracks, about 8 hours total.
These games also show that ‘Actual creative people should be in charge of game studios, not MBAs, who only care about money.’
Yeah, but everyone knows art is just valuable for money laundering.