I don’t like games specifically made for males or females. Because a game should not made with the gender in mind, but focus on gameplay and telling stories. Is there study where certain type of games are attracted more by males or females?
I don’t think games should be designed to be exclusionary towards a particular gender, but not every story or setting is going to universally appeal to everyone. I don’t have any particular studies handy, but I feel like it’s pretty intuitive to assume a game about designing a type of clothing that is traditionally associated with women is, in general, going to appeal more to women than men.
There will be exceptions to that, of course - I’m sure there are some men out there that play and enjoy Dressmaker, but designing a game about dressmaking with the intent of appealing to women isn’t necessarily exclusionary, it’s just knowing your audience. I’m not even sure how you’d design such a game in a way that is equally appealing to both women and men, honestly.
You say that as if gender biases don’t exist or that stories and gameplay should not cater to them. The most played games by women and men are very different and there’s other games that both play equally. FPS is mostly men and life sim/puzzle is women. Knowing this difference, designers should absolutely build for their user base’s preferences.
I don’t like games specifically made for males or females. Because a game should not made with the gender in mind, but focus on gameplay and telling stories. Is there study where certain type of games are attracted more by males or females?
I don’t think games should be designed to be exclusionary towards a particular gender, but not every story or setting is going to universally appeal to everyone. I don’t have any particular studies handy, but I feel like it’s pretty intuitive to assume a game about designing a type of clothing that is traditionally associated with women is, in general, going to appeal more to women than men.
There will be exceptions to that, of course - I’m sure there are some men out there that play and enjoy Dressmaker, but designing a game about dressmaking with the intent of appealing to women isn’t necessarily exclusionary, it’s just knowing your audience. I’m not even sure how you’d design such a game in a way that is equally appealing to both women and men, honestly.
Dressmaker for men would be high fashion - weird geometric shapes and shit. More “interesting” and less “looks good”
Dressmaker for men is just Dressmaker.
You say that as if gender biases don’t exist or that stories and gameplay should not cater to them. The most played games by women and men are very different and there’s other games that both play equally. FPS is mostly men and life sim/puzzle is women. Knowing this difference, designers should absolutely build for their user base’s preferences.