“Notably, the developer says AI coding agents wrote “almost all code” under their direction, with the wiki naming Anthropic’s Claude Code as the tool behind its development.”
Just what the Smash competitive scene needed. Cuck-coding.
Dude cuck-coding needs to catch on. Vibe coding sounds too cool and relaxed. And people need to be shamed for doing it.
Wow, such a surprise that yet another recomp, that came outta nowhere, is vibecoded slop. The first commit was Oct 12th, ffs, and 57 THOUSAND LINES, FIFTY SEVEN THOUSAND, at that.
All these PS5 emus and recomps are complete and utter vibecoded slop. I would, at most, run this on my worst enemies PC.
Also, I am a simple man, my first commit is the license or a like 2 lines of the readme.
Sound like cry baby bull crap to me, it’s the reason the play station 5 got jail broke, this is cope
FIFTY SEVEN THOUSAND???

Indeed.
https://github.com/Denkishi/ssbu-recomp/commit/8b986256399b4d109735ab953e9e62263b78e714
All the vibecoded slop, I personally have seen thus far, was between like 10k and 60k. Not a single one started out normal, with just a license or something, couple files… nah… 200 files, 60k lines right off the bat. That this isn’t embarrassing to these people is staggering.
Waiting for the non A.I version to be developed - hopefully it will be done soon
I hope someone can get the Zelda OOT remake running on PC.
They might but it’ll probubbly be done with some use of AI, it seems the only thing capable of pushing through these barrier the gaming company’s have put up
Now we just need rollback netcode and this might be a fun game





