“Notably, the developer says AI coding agents wrote “almost all code” under their direction, with the wiki naming Anthropic’s Claude Code as the tool behind its development.”
Just what the Smash competitive scene needed. Cuck-coding.
Dude cuck-coding needs to catch on. Vibe coding sounds too cool and relaxed. And people need to be shamed for doing it.
Am I misunderstanding that a decomp is 100% verifiable by just compiling the code and confirming it matches the source binary?
Wow, such a surprise that yet another recomp, that came outta nowhere, is vibecoded slop. The first commit was Oct 12th, ffs, and 57 THOUSAND LINES, FIFTY SEVEN THOUSAND, at that.
All these PS5 emus and recomps are complete and utter vibecoded slop. I would, at most, run this on my worst enemies PC.
Also, I am a simple man, my first commit is the license or a like 2 lines of the readme.
FIFTY SEVEN THOUSAND???

It’s an older meme but it checks out.
Indeed.
https://github.com/Denkishi/ssbu-recomp/commit/8b986256399b4d109735ab953e9e62263b78e714
All the vibecoded slop, I personally have seen thus far, was between like 10k and 60k. Not a single one started out normal, with just a license or something, couple files… nah… 200 files, 60k lines right off the bat. That this isn’t embarrassing to these people is staggering.
Sound like cry baby bull crap to me, it’s the reason the play station 5 got jail broke, this is cope
Waiting for the non A.I version to be developed - hopefully it will be done soon
Given the comments, I think this is probably the most relevant quote from the project creator (my bolds):
This project was built with AI, and that is part of the point.
I am not a reverse engineer or a security engineer, and I did not come up through whatever field normally teaches this. Almost all of the code here was written by AI coding agents (Claude) that I direct: I decide what to try, think up the angle of attack or the workaround, and the AI implements it quickly and comes back with a result I can check. That loop (an idea, an implementation within the hour, a measurement that says whether it held) is what made a project of this size possible for one person.
What I take from it: the bar for entry has dropped a great deal. The creativity is still yours (which problem to solve, which trick might get around it, when a result is not good enough), but the distance between having the idea and seeing whether it works is now very short.
Two rules kept it honest: every claim has to come from a test or a measurement (this README says what was measured and what was not), and nothing derived from the game goes into the repository. It is a study project; expect rough edges, and mistakes that a specialist would not have made.
I’ve kinda been thinking about coding with AI the same way lately seeing these projects. It’s all just logic. And much of it is tediously typing out that logic even when you already know exactly what you’re trying to do. Having a bot just quickly write up code you would have typed yourself isn’t really the same as not being able to draw Mickey Mouse so you generate a drawing with AI.
But then again, we are getting to a point where you can just prompt the thing with “make me a clone of dwarf fortress, but in space” and it could do everything to make that happen. No creativity needed at all.
I hope someone can get the Zelda OOT remake running on PC.
They might but it’ll probubbly be done with some use of AI, it seems the only thing capable of pushing through these barrier the gaming company’s have put up
Now we just need rollback netcode and this might be a fun game







