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alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 24 days ago

GoldenEye 007 for N64 has been '100% decompiled' — success of half-decade project opens up possibilities for complex mods and ports

www.tomshardware.com

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GoldenEye 007 for N64 has been '100% decompiled' — success of half-decade project opens up possibilities for complex mods and ports

www.tomshardware.com

alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 24 days ago
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One of the first ports based on this work is for PC, and it is currently being play tested.
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  • ✺roguetrick✺@lemmy.world
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    24 days ago

    Dibs on oddjob.

    • Lost_My_Mind@lemmy.world
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      24 days ago

      Yeah, but with it decompiled we can make every character oddjob size. With DK Head mode.

      • WhyIHateTheInternet@lemmy.world
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        24 days ago

        We could even make a dick head mode!

    • binarytobis@lemmy.world
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      23 days ago

      I always liked Oddjob. Didn’t occur to me until years later that he had a smaller hitbox.

  • MeatPilot@sh.itjust.works
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    23 days ago

    Odd Job looking similar to this?

  • Zephyr@sh.itjust.works
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    23 days ago

    We’re about to see the pokemon brown of 007.

  • NullPointerException@lemmy.ca
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    24 days ago

    deleted by creator

  • seerdomin1983@lemmy.ca
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    22 days ago

    Put in mortal kombat characters and horror movie villains.

  • Psythik@lemmy.world
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    22 days ago

    Great, now do the much better N64 Bond that no one talks about: The World is Not Enough. It improved upon Goldeneye in every conceivable way, yet no one cares about it because no one played it… :(

  • BlackLaZoR@lemmy.world
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    22 days ago

    I wonder if there ever be LLM capable of assisting with this.

    Since it’s all patterns between words, it should be theoretically possible to train model specialized in decompiling assembly into source code…

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