• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    25 days ago

    That’s actually coming in 1.2. But it’s an optional thing. You can now randomize what nodes have what, and they can be limited, unpure, pure, etc.

    I for one like this, because the static map gets boring. The randomness of Factorio (and reason to move/build defenses) makes it slightly more fun to play. But Satisfactory looks cooler… 😅

    • Pika@sh.itjust.works
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      25 days ago

      That’s interesting to hear. I really didn’t think they were gonna be doing much gameplay element changes past full release, but it’s nice to see they’re still adding.

      The random nodes part I think I would really like because it does add a little difference to the static map. But hopefully it’s a separate option than the finite nodes because I still don’t think I would want the nodes to run out on me!