That’s actually coming in 1.2. But it’s an optional thing. You can now randomize what nodes have what, and they can be limited, unpure, pure, etc.
I for one like this, because the static map gets boring. The randomness of Factorio (and reason to move/build defenses) makes it slightly more fun to play. But Satisfactory looks cooler… 😅
That’s interesting to hear. I really didn’t think they were gonna be doing much gameplay element changes past full release, but it’s nice to see they’re still adding.
The random nodes part I think I would really like because it does add a little difference to the static map. But hopefully it’s a separate option than the finite nodes because I still don’t think I would want the nodes to run out on me!
That’s actually coming in 1.2. But it’s an optional thing. You can now randomize what nodes have what, and they can be limited, unpure, pure, etc.
I for one like this, because the static map gets boring. The randomness of Factorio (and reason to move/build defenses) makes it slightly more fun to play. But Satisfactory looks cooler… 😅
That’s interesting to hear. I really didn’t think they were gonna be doing much gameplay element changes past full release, but it’s nice to see they’re still adding.
The random nodes part I think I would really like because it does add a little difference to the static map. But hopefully it’s a separate option than the finite nodes because I still don’t think I would want the nodes to run out on me!