I’m working on a card game where you go around and challenge characters to a game of cards.

You should absolutely be able to fish and have pets. What else?

Probable release date: 2095, but just in case…

  • AstroLightz@lemmy.world
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    2 days ago
    • Painted ledges for climbing
    • Compass in open world games
    • Crafting
    • punching trees/gathering twigs to creste basic tools. (Seriously, so many survival games start like this)
    • random stealth section for no reason, and it you get caught it’s game over.
    • Title that the first 2 words start with A and C.
    • Title that usually has some variant of “Remaster”, “GOTY”, or “Next-Gen”
    • For card games, mana system because so many card games have this for some reason.
    • party members who usually use inefficient moves against an enemy.
    • hunger system where you need to eat 3 whole turkeys to get your hunger back up to 100% after losing 75% from sleeping 5 hours.
    • Day/night cycle with sleep that just drains your hunger/thirst stat, but raises your HP to max.

    I could go on, but this list is long enough. Ironically, only 1 thing on this list relates to card games.

  • ieatpwns@lemmy.world
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    2 days ago

    Pause menus and any game menus shouldn’t be closed by Any loading or screen transitions. Like how destiny lets you be in your inventory or map/other menus while you load into matches in the background

    • funkless_eck@sh.itjust.worksOP
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      2 days ago

      I think that’s probably a scale thing that my 2D card game can probably handle. If you recall D1 used to kick you out of menus and d2 did I think until Forsaken DLC.

      I think a UX thing is I want to group or clearly label settings that require a game reset.

  • yermaw@sh.itjust.works
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    3 days ago

    A platform section for no reason whatsoever even though your game engine is not designed for it and it sucks all the fun out of the game for about 5 minutes of dying to get past 15 seconds of actual game.

    “Quirky” loading info. Initializing graphics. Booting level. Rendering shaders. Kicking the dog up the arse.

  • Dalacos@lemmy.world
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    4 days ago

    Not being able to kill children (while being able to kill virtually anyone else at any time) has been a Bethesda thing that’s made its way into other games either as a real mechanic or as a bit of a joke.

    • funkless_eck@sh.itjust.worksOP
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      4 days ago

      oh I remember the bugged quest for the Richard Nixon doll in Fallout 2 when I was a kid, because they made all the children invisible.