• taiyang@lemmy.world
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    1 month ago

    I don’t mind Steam for my copy, but if you’re worried about achievements I can say they have in game ones to scratch that itch if you’re considering GoG for drm free experience.

    I might just get two copies, depending how I feel after beating it. $20 USD is a bit of a steal.

      • Twinklebreeze @lemmy.world
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        1 month ago

        I like achievements. I just like seeing that little popup after I do something. It’s like the game giving me a round of applause. I don’t care for getting all of them or anything like that.

      • tatann@lemmy.world
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        1 month ago

        Sadly yes, I’ve seen so many people ruin their fun/appreciation of a game because they “needed” to 100% the game

        • ripcord@lemmy.world
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          1 month ago

          Do you feel like it’s a large % of the people who would buy this game?

          I know completionists exist, although I know like 1 personally.

          • tatann@lemmy.world
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            1 month ago

            I haven’t played this game (or the first one), but it feels like the kind of game (metroidvania) that would attract completionists (and speedrunners)

            • taiyang@lemmy.world
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              1 month ago

              Yes, can confirm that a major aspect of the genre is total exploration and collection of items. Hollow Knight, due to it’s difficulty and attraction to the “dark souls” adrenaline junkies, has added importance of achievements for things like Steel Soul mode (aka ironman, i.e. no deaths).

              Also the genre has a long history of rewarding speed running. Metroid’s secret endings were hidden behind fairly strict time limits, for instance.

        • I differentiate 100℅ completion from 100% achievements simply because an assload of achievements are shit like “Kill ten trillion of the basic trash mob from the start of the game” and the reward is just the achievement.

      • taiyang@lemmy.world
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        1 month ago

        Well, yes, enough that gamification snuck into other sectors. That said, implementation isn’t always great, but at least in HK/SS (games focused on exploration and collection of upgrades) achievements are a popular acknowledgement of that collectathon.

        I get too much anxiety to chase after speed run achievements, though. It’s really meant to be up to the users if they care or not.

      • taiyang@lemmy.world
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        1 month ago

        It’s been a while since I used their app but I vaguely remember some support (?). Although at that point you’re basically using GoG as DRM, but I appreciate the attempt to give Steam competition in that space. The whole concept of meta gaming in general is kind of monopolized.

  • Paddzr@lemmy.world
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    1 month ago

    Died to first boss, back to start… Welp, I think it’s not for me. Does look incredible but I guess movement is unlocked later and currently? Not feeling this restarting after I already fell few times on the way to the boss.

    Queue in People saying skill issue or how my experience is wrong. But my 9 yo son also put the game down almost immediately because of it. I’m not good with these games. Thankfully it’s on gamepass and I can just try it whenever. Is the entire game this sort of no checkpoint boss rush?

    • Subscript5676@lemmy.ca
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      1 month ago

      I haven’t played Silksong, but if the previous game, Hollow Knight, is anything to go by, it is very much Souls-like, which is what you’ve went through: if you lose to the boss, you get whizzed back to your last checkpoint, and all enemies, excluding special enemies, along the way get revived.

      Again, if the last game is anything to go by, there should be various checkpoints all around, but you have to look around as much as you can with the current movement methods available to you. You’ll probably want to look for the closest possible checkpoint, and learn each enemy’s patterns to either avoid them, or defeat them without taking damage. Bosses are essentially just much bulkier enemies and have more moves in their moveset.

      Souls-like games boil down to learning enemy movesets, finding ways to survive, and improving your timings to improve your survivability, while chipping away at your enemies until they die, and maybe along the way you’ll die a lot of times. It’s definitely not everyone’s cup of tea, but this sort of game gives many strong satisfaction.

    • Famko@lemmy.world
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      1 month ago

      The thing with Silksong is that it is, in average, harder than its predecessor. The game is centered mostly around exploration, platforming and combat and bosses are a regular occurance.

      I’d recommend trying out the original Hollow Knight and seeing whether you like the gameplay there or not, since it’s a bit more forgiving.

  • stringere@sh.itjust.works
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    1 month ago

    After I realozed you already have an attack that dives at an angle and bounces off enemoes that first boss and the minions prior became much easier.

    First boss only has 3 attacks. Watch for the rumbly floor to see where it is coming from.

    It will either jump across or scuttle alomg the bottom.

    The jump can be run under and has a distinct sound to cue you in on it, once safely under you can get a couple whaps in.

    For the scuttle across the floor you can use the dive attack. I missed a lot with this but you’ll either score a hit and bounce to lamd safely or you’ll overshoot and land safely.

    Later in the fight it will go to the center and rumble the floor then pop up and throw two bells in the air which land and then roll off to opposite sides. Stay out of the middle and jump over the bells.

    I think that’s it.