Eee-ther or eye-ther
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Eee-ther or eye-ther
Yes, it is possible!
I hope you have some solid soldering and hot air workstation skills, but assuming you do then yes its 100% possible.
I do not recommend it.
Common sense isn’t just “not so common,” it is a fundamentally broken concept at its core and a crutch that people use to hoist themselves above others they feel they are better than.
The Crazy Bus Title Scree theme
I don’t need a game to be hard, I need it to be consistent and well thought-out. Animal Well for example is a rather easy game, but because it only has one difficulty, the developer was able to keep a very tight focus on the world and puzzle design. Everything is layered there, because they don’t have to be containerized and sliced into pieces to account for adjustable difficulty settings.
It goes deeper than just simple engineering though. It affects tone and overarching game design. It is multiple extra dimensions that have to be considered across every aspect of the entire game. If it is done poorly, you get paper dolls on easy mode and damage sponges on hard and nothing of merit to compensate for these facts. The difficulty of the game goes from being genuine to artificial.
Games used to be art and done for passion.
Having to include an “easy mode” in your game has powerful knock-on effects that change how normal and hard difficulties play too. Timings and quantities that would normally be finely tuned and hand-crafted suddenly need to be highly-variable and detract from the freedom of developing for just one difficulty.
Both. Context-dependant.