• 7 Posts
  • 204 Comments
Joined 2 years ago
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Cake day: March 22nd, 2024

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  • Where is the line of “no AI” exactly?

    While the game certainly isn’t vibecoded, I would bet some Pocketpair devs used an LLM for a Python script, to figure out something in documentation, to point them somewhere over an error, maybe some Windows issue; you know, utilitarian things.

    Artists likely use oldschool ML models in their graphics software, without even knowing it. Or maybe when processing textures to finish them. Or to search through assets, or documentation.

    I’m just saying, if you’re strict with the definition, it would be really hard to block an entire dev studio from all “AI.” It would almost certainly seep in from casual use, legacy integration, or “oldschool” things like image recognition and processing.

    It doesn’t mean they have to vibecode or ship slop assets, of course. When they say “no AI,” that’s what I hear, and exactly what I want.

    But I think studios, especially larger ones, need to be careful about labels like “100% human,” lest something come to light that seems to contradict the guarantee.













  • My issue is those “smaller communities” for my niches withered away, lost in the depths of SEO and attention machines.

    I’m not innocent there. I stopped participating in many in lieu of Discord and Reddit which, in hindsight, I feel sick about. But the draw of phone pings and algorithms and critical mass is very powerful, and that temptation didn’t exist a long time ago.



  • Do folks enjoy Starfield these days?

    Or 76?

    I’ve been playing BGS since Oblivion, and my experience was:

    • 76 was boring, even with coop. That’s saying something. The world was interesting, but the main and side (fetch) quests were the dullest, buggiest things that kept trying to sell us some anti grind stuff; and this was well after launch.

    • Starfield was… well, even more boring. It felt like Fallout 3 with all the jank, 10X the production budget, 100X the graphics requirements (as smooth as a cactus on my 3090), yet somehow, none of the charm. I only played for a bit, but I don’t remember a single character name. Whereas I can still recall little side quests from Oblivion and FO3. Quirks persisted all the way from Oblivion, yet all the fun bugs were patched out. Basically, ME: Andromeda was better in every way.

    But, you know, whatever floats peoples boats. I’m curious if these games have grown a following over whatever I was missing.