minus-squareSophocles@infosec.pubtoPC Gaming@lemmy.ca•Baldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'linkfedilinkEnglisharrow-up7·2 days agoI love doing this in my TRPGs. Nine out of ten times an event was memorable was because of a horrible failure rather than a successful win. My table eats it up. I wish more games did this too linkfedilink
I love doing this in my TRPGs. Nine out of ten times an event was memorable was because of a horrible failure rather than a successful win. My table eats it up. I wish more games did this too