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Joined 3 years ago
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Cake day: July 17th, 2023

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  • People of the world. Hear my wisdom as an “old”

    In the before times of home computing, anyone and their mother could make and try to sell video games, floppy disks and cassettes were plentiful. The barrier to entry was essentially non-existent. You could get fully fledged games in magazines. (In fact some magazines included the actual programme for you to type out yourself)

    But it turns out when publishers just shovel slop onto the market it drowns out good quality Indy stuff and even some of the high production value games. This feels quite similar to before the great video game crash.

    There’s a reason Nintendo started putting their “Nintendo seal of quality” on their games. To try and reassure buyers that they didn’t just shovel slop people mailed in. At one point you even had to send them a video tape with evidence the game could even be completed. Interestingly that seal is still found on their games.

    We’ve almost returned to that state of low barrier to entry. Digital distribution means there is no real difficulty in physically producing and distributing the game. AI makes it so that anyone’s half baked idea can be shoved on Steam.

    Don’t get me wrong there are many excellent games that would have struggled to make a name for themselves using steams old green light system.