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Joined 1 year ago
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Cake day: August 12th, 2023

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  • When I played Cyberpunk 2077 for the first time, I chose the “nomad” backstory which defines essentially a character who has been so burned by late stage capitalism that they ran away to live in a small commune in the desert.

    While playing through the game, I thought the advertisements littering Night City were incredibly jarring like they were supposed to be from a Borderlands game, or at least one that was way more tongue-in-cheek. The world of Night City was far too depressing to reasonably include those utterly ridiculous ads and it made it hard for me to feel immersed. Then it hit me; that’s exactly how I was supposed to feel, and then it paradoxically made me feel like this game set in a future world with insanely high-tech appliances available to all its citizens was indistinguishable from my own. I literally forgot multiple times that this game was set in an alternate future and not just in some city in California



  • Titanfall 3. I’m doubtful it’ll happen as long as Apex Legends and/or the Cal Kestis Jedi series is profitable, and if it does come it’ll be riddled with microtransactions in the multiplayer but honestly if we get some new evolution in the waltz between titans and pilots I’d still dig into the multiplayer for at least a few hundred hours. With the new server-side tech I imagine if they tuned the graphics to a more cartoonish style, they could 100% create a Titanfall-Battlefield crossover game with massive maps and plenty of environmental destruction that would be unbelievably fun and intense. Not to mention TF2’s campaign is in need of a follow-up.

    In the same vein I’d love to see a direct sequel to Red Faction Guerilla. I’m not sure what caused it but it seems like AAA studios have shied away from destructible environments in a stupidly disappointing way. Rainbow 6: Siege is the only modern game with a seeming dedication to unscripted destruction; even Battlefield 2042 notably lacks it. RFG had some unbelievably fun mechanics when it came to the mixture of open world and destruction. Not to mention the themes in that game’s story would resonate well with most people nowadays.




  • Purely from a game design standpoint and ignoring all corporate and sales considerations, Valve.

    Half-Life, Half-Life 2, and Half-Life: Alyx are literally three separate Citizen Kanes of video games. All took immense steps forward in the direction of removing the layers of abstraction between video games and human experience.

    From a meta perspective that considers things like the process of game development and the accessibility of video games on PC, also Valve. Steam has done wonders in the way of unifying (to the best of Valve’s ability) the user experience of DRM into a very manageable interface. Proton has taken the barriers to entry into the realm of video games down to the fucking studs. The Steam Deck is laying the foundation for eliminating the dominance of any one video game hardware manufacturer.

    I’d be hard-pressed to say any other development studio has been more fundamental to the gaming industry period, let alone PC gaming.







  • “First we get rid of strict typing. What’s next, setting a boolean variable equal to a string?!?”

    If you look back at the arguments against interracial marriage, they mirror almost all of the arguments against gay marriage to the letter. Some people are convinced that their world as it exists when they come of age to participate in it is the way it should always be. So my bet is that their deal is they don’t want to learn anything new. Learning can be hard and it’s not always fun to learn and more importantly the global capitalist society constructed for us is not conducive to learning so people are greatly encouraged NOT to learn.