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Cake day: August 4th, 2023

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  • This sounds ambitious for a small studio. It doesn’t help that both Northgard and Dune: Spice Wars felt feature-light to me, maybe due to their signature genre blending.

    Could be they’ve scaled up (and trust me, I’m yearning for more space games in the AA category), but too many of these projects are shooting for the moon and falling short. I’d love to see a stretch of releases with smaller scope–like Everspace 2–that the industry can build on, because space games are not where they were in 2000. Chris Roberts is off in his ivory tower doing his thing, and the big devs are either planetbound or obsessed with procgen.




  • Ashtear@lemm.eetoPC Gaming@lemmy.caSOMA is 95% off
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    1 month ago

    I personally don’t think the monsters add much to the game. While I haven’t tried it, the “safe” mode seems like a fine way to play it. There is some atmospheric horror similar to Subnautica’s, too.

    That said, SOMA is Existential Horror: The Game, and removing the monsters isn’t going to change that. So I’d tread carefully if you can’t handle horror.