• redhorsejacket@lemmy.world
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    2 months ago

    Does anyone recall what wound up becoming of the RTX tech demo which applied Ray traced lighting to Morrowind? The old axiom holds true, any mention of Morrowind results in at least one person reinstalling it, and it appears im the guy this time.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    2 months ago

    While awesome for just the technical aspect, I actually would find this to be a downgrade in the way I play, since it would mean no longer being able to make staircases out of books and pillows, as they would actually fall if they had physics. 🤣

    • Quetzalcutlass@lemmy.world
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      2 months ago

      *peers suspiciously at username* Hmmmm…

      Anyway, OpenMW is amazing and the best way to play the game these days. The only bad thing I can say about it is the expanded draw distance shows how tiny the world map actually is, but that’s both not their fault and extremely minor considering how content dense Morrowind is.

        • Quetzalcutlass@lemmy.world
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          2 months ago

          It should be compatible with most mods, or it was when I last played several years ago. Major overhaul packs have engine tweaks included that aren’t compatible and the script parser in OpenMW is/was stricter than vanilla’s so one or two poorly written mods might need typo fixes in their scripts, but other than that it seemed to work just fine.

          • justastranger@sh.itjust.works
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            2 months ago

            There’s a growing catalogue of Lua mods for MWSE that aren’t cross-compatible and neither set of devs seem interested in a unified Lua API.

            • Quetzalcutlass@lemmy.world
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              2 months ago

              That’s good to know, thanks! I was mainly thinking about traditional esp/esm mods; the script extender never even crossed my mind.

  • Ephera@lemmy.ml
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    2 months ago

    But do they also randomly explode all over the place when you enter a room?

  • Quetzalcutlass@lemmy.world
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    2 months ago

    So now my thief can simply stack crates to get to a store’s unguarded second level instead of grinding the acrobatics skill? Nice.

    I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs to integrate a full modern physics engine such as Jolt or PhysX into the engine. Probably much easier than building one from scratch in Lua of all things!

    • grue@lemmy.world
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      2 months ago

      I know they try to remain faithful to the original design, but I can’t help but wonder how hard it would be for the OpenMW devs

      I would love it if, after OpenMW hits 1.0, they set a new goal of feature parity with Skyrim (or Skywind).

  • MonkderVierte@lemmy.ml
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    2 months ago

    You should take a look into KSP and Rimworld modding. Adding emtirely new physics is only the cup of the cake there.

    • AnyOldName3@lemmy.world
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      2 months ago

      This is a mod that only runs in a fan-made from-scratch recreation of the game’s engine. Morrowind modders have basically every other game’s modders beaten if you want to make it a competition.