Apparently, Valve keeps getting builds that were never run through Steam at all, which is how games end up with broken launch options or missing depots.

  • Phoenix3875@lemmy.world
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    5 hours ago

    Allegedly, Miyazaki is required to beat every game of From Software (Dark Souls, Sekiro, Elden Eing, etc.) before it can be released.

    Screenshots of an interview with a From Software staff claiming Miyazaki beating Sekiro is part of the release approval standard

    (There are occasionally glitches that allow you to bypass bosses. For this reason, they are called “Miyazaki’s passways”.)

    • datavoid@sh.itjust.works
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      4 hours ago

      Japanese standards are hilarious, if you can beat sekiro you are quite good at action games by western standards

  • BlackAura@lemmy.world
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    11 hours ago

    Four months or so Blizzard dropped a new season for Diablo 4 (along with a new game update), while being “Steam Deck Verified” and the new version of the game didn’t launch at all on Linux anymore.

    The Proton team had to make an experimental Proton build which took around a day before it was fixed iirc.

    So really, even AAA devs can’t seem to test launching their games for all scenarios.

    • azuth@sh.itjust.works
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      2 hours ago

      A game can be “Steam Deck Verified” by Valve without the publisher making a request. In fact request by the publisher is the last option after automatic heuristics and Valve identifying a game as improtant.

  • codydodd@lemmy.ca
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    14 hours ago

    Meanwhile we were so afraid to hit submit we tested for months even if we were just launching a playtest build. Sweating before every early build submission and our steam review.

    Even if it was actually a rubber stamp im glad we took so much care and am glad steam is setting up more tests like this.

    • Saledovil@sh.itjust.works
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      4 hours ago

      But looking back, do you think that after you were done with testing, you could have said: “These tests we’ve run show that our game runs according to our standards” with confidence?

  • thingsiplay@lemmy.ml
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    13 hours ago

    We are now living in time where the platform holder asks the developers to at least play their game for 5 minutes. The quality bar is that low.

    • Zorque@lemmy.world
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      12 hours ago

      Tim McSweeney next week:

      Steam’s terrible choice to demand that developers play their own game is incredibly anti-consumer and is cyber-bullying me specifically. How can anyone compete in such an unfair ecosystem?

  • NaibofTabr@infosec.pub
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    13 hours ago

    Can it verify that the player did more than just sit at the main menu? actually started the game?

    Also, hopefully this will cut down on long unskippable opening cutscenes.

    Valve should require video of a full game launch through Steam, through the main menu and then starting a new game, with at least five minutes of actual gameplay to verify that it’s not a crashy mess.

    Also also, it should be required for every major update, not just the initial product listing, along with a list of test platform specs.