Sorry. I’m just old enough to remember a time before Steam’s monopoly. And watching the generations of G*mers just accept and defend it, is rather annoying.
A flood of shitty games already killed the video games industry back in the Atari days. It didn’t recover outside of arcades until Nintendo revived it with the NES and a part of that was a licensing system that set a standard for what games could be released.
One direction things could go to save this is curators that sort through the mess and separate the slop from the gems. And even the slop could be further broken down into “uninspired clone just chasing money” and “good game idea by someone that doesn’t have the right skills or resources, so it might improve”. IMO the only way this will work in the long run without getting corrupted is by making the curation a subscription service, otherwise AI “curators” that are really just marketers will dominate.
And then people will slowly realize that any game they try is a gamble with lower and lower odds of finding something good and stop spending money on games. But even then, it might not stop the slop from being generated if the costs are low.
If steam just tries to block the slop, I expect that small indie creators will end up suffering the most, especially as the AI tools improve and it gets harder and harder to tell what is produced by AI.
Seems to me that Steam is embracing it rather than working on it. None of their discovery tools will ever be effective as long as they are built on the hopelessly flawed tag system.
Game platforms had shovelware issues before AI took off. Now it’s worse and they’re still not doing anything about it.
GabeN has Aston Martins to buy for his son.
What else is going to do with his monopoly?
Little less salt in your breakfast please.
Sorry. I’m just old enough to remember a time before Steam’s monopoly. And watching the generations of G*mers just accept and defend it, is rather annoying.
Steam is working on it but how effective it will be remains to be seen
They’ll only work on a solution as long as customers care. If they notice that AI content will make them money, they will drop it.
A flood of shitty games already killed the video games industry back in the Atari days. It didn’t recover outside of arcades until Nintendo revived it with the NES and a part of that was a licensing system that set a standard for what games could be released.
One direction things could go to save this is curators that sort through the mess and separate the slop from the gems. And even the slop could be further broken down into “uninspired clone just chasing money” and “good game idea by someone that doesn’t have the right skills or resources, so it might improve”. IMO the only way this will work in the long run without getting corrupted is by making the curation a subscription service, otherwise AI “curators” that are really just marketers will dominate.
And then people will slowly realize that any game they try is a gamble with lower and lower odds of finding something good and stop spending money on games. But even then, it might not stop the slop from being generated if the costs are low.
If steam just tries to block the slop, I expect that small indie creators will end up suffering the most, especially as the AI tools improve and it gets harder and harder to tell what is produced by AI.
Seems to me that Steam is embracing it rather than working on it. None of their discovery tools will ever be effective as long as they are built on the hopelessly flawed tag system.
Look forward to millions of Gilson B. Pontes’ with AI slop.