• qwestjest78@lemmy.ca
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 hours ago

    It’s funny how much tech 2k adds to make the players look as real as possible, and it still doesn’t look photo real. You can immediately tell it is not real

  • Arcane2077@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    16
    ·
    edit-2
    19 hours ago

    This is the same problem real-time ray-tracing had. The difference is that there’s a case to be made for (theoretically) easier-to-implement, physically accurate lighting.

    The slop filter can sometimes look good in promotional stills, which, I guess, is appealing to marketers who want a legally safe way to misrepresent the product they’re selling?

  • 11111one11111@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    11 hours ago

    Thought i saw a post this week or last from a nvidia insider whon said dlss5 is not for the consumer its for the developers so they pump out horribly optimized game code.

  • yesman@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    5
    ·
    19 hours ago

    I hate AI as much as the next guy, but it’s normal for new graphics tech to be too intensive for the current generation. And it’s not just ray-tracing and up-scaling, I remember when Vsync was out of reach for normal gamers.

    • ZkhqrD5o@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 hours ago

      My man, real-time computer graphics have regressed over the past few years. Just ask all of the TAA smear and noise artifacts for AO and hair.

    • ColdWater@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      9 hours ago

      The point of dlss is to increase fps not ai slop filter and slash fps in half, if they wanted ai slop filter they can make it as rtx filter feature not dlss feature

  • Kirp123@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    edit-2
    18 hours ago

    Why would you ever use this tech for a game like NBA? Most of the time you’re playing from a top down perspective and you can barely see any details besides the player jerseys and the ball. You can see their faces when you get an action cam after a score or some shit like that but is it worth it making the game basically unplayable for that?

    Like I could see this tech being great for games where character faces being realistic would matter, a game like LA Noir, or Detroit Become Human would benefit a lot. Not fucking NBA.

    • ryper@lemmy.ca
      link
      fedilink
      English
      arrow-up
      2
      ·
      14 hours ago

      Also, the characters in the game are actual NBA players rather than fictional characters, so there’s a very easy reference point for whether DLSS 5 makes a character look more realistic.

  • tidderuuf@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    2
    ·
    19 hours ago

    Using DLSS 5 takes a special level of stupidity. But using it in something like NBA 2K27… Wow… Humanity really is screwed.