• Vince@lemmy.world
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    1 month ago

    Beating mouse + KB is hard and people already have good enough Xbox/ps controllers to justify buying another

    • CIA_chatbot@lemmy.world
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      1 month ago

      This is the correct answer. I use a controller on console because I have to. There are very few game genres (imho) where a controller is superior to a mouse.

      • DerisionConsulting@lemmy.ca
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        1 month ago

        To add onto your point, a lot of games where mouse+keyboard isn’t the best set of inputs, neither is a controller. Things like flight games or racing games.

        • CIA_chatbot@lemmy.world
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          1 month ago

          Exactly, honestly fighting games are the only genre I can think of where a controller is better than keyboard/mouse… maybe platformers?

          Edit: again this is my personal opinion. I knew a guy back when lan parties were still a thing that would play shooters with a trackball and he would annihilate everyone. We all got our preferences :)

          • Zahille7@lemmy.world
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            1 month ago

            I actually bought a Logitech trackball mouse shortly after I got my PC. My grandpa used to use one and I thought it might have been good for some gaming, but it had been too long since I last used it so it didn’t feel right.

    • Zahille7@lemmy.world
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      1 month ago

      I have a third-party Xbox controller that’s my main gamepad, and I bought a PS3 controller a while back for emulating PlayStation games (there was one game I played that I literally needed the controller for a specific mechanic/functionality).

      My Xbox controller actually has a couple extra buttons on the back/bottom that you can program to be other buttons; I set them to be alternate bumpers so I don’t have to hold the controller in that weird claw way.

  • inclementimmigrant@lemmy.world
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    1 month ago

    I guess I’m old enough to remember that there were a plethora of joysticks and game pads during the 80’s and 90’s that were designed for PC. So many options for PC back in the day.

    That all changed and dried up after Doom came on the scene and M+K and the precision that it gave became the norm and there was no real need for PC gamepads and the market for that dried up plus with console controllers moving to work with PC’s there was really no need for something PC specific since for most games, M+K is still better suited or at least more than serviceable so the PC controller market is niche still at best.

  • shweddy@lemmy.world
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    1 month ago

    Everyone is busy maximizing profits instead of fucking innovating meanwhile valve is over here hunkered down like a mad scientist

    • cynar@lemmy.world
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      1 month ago

      Valve just realised that killing the golden goose, for a quick buck, is a bad plan.

      A smooth, efficient customer experience keeps us around.

      A low friction, but not aggressively in your face sales setup makes getting us to pay them very easy.

      Streamlining the developer toolchain and sales path means more games to sell to us.

      It’s not a hard formula, but apparently MBAs can’t keep with it long enough to let it snowball. They keep trying to cash out early, and cook the goose.

      • grandma@sh.itjust.works
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        1 month ago

        Not being a public company and having executive compensation be dictated by the results of a handful of quarters probably helps

  • Tattorack@lemmy.world
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    1 month ago

    Honestly… To me, any controller that can connect to my PC is a PC controller.

    Like yeah, I get the Steam controller; now people can play games that would usually require mouse input. But in my case I’d just… Use the mouse…

    I have a controller from 8bitdo (the one that looks like a SNES married to a DS4) and I use that one for games that work best on controller.

  • poke@sh.itjust.works
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    1 month ago

    If I could have the valve touchpads on a controller made by 8bitdo or gamesir that’d be great. I’ll probably buy it, but I haven’t held a Valve device which had buttons or ergonomics that felt as good as the ones from those other two companies.

  • Captain Aggravated@sh.itjust.works
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    1 month ago

    Well…

    Microcomputers had joysticks before they had Microsoft. On the PC platform with the 15 pin game port, a 4 axis (XYZ + throttle) and 8 button plus hat switch form factor arose by the late 90’s such as the Microsoft Sidewinder and Logitech Wingman series. Later models made the transition to USB, there were a couple attempts at force feedback about the time the game industry shifted.

    In the early 2000s, flight sims like the Janes series, Microsoft Flight Simulator etc. and other vehicle sim games like Descent and Mechwarrior faded away in favor of first person shooters like Half Life 2 and MMORPGs like World of Warcraft which are best controlled by mouse and keybaord. Interestingly enough, PC games designed for joysticks like Mechwarrior and Crimson Skies moved to consoles to be played with controllers; both saw their final entries on Xbox 360.

    Microsoft discontinued the Sidewinder series in 2003. In late 2005 they released a Windows driver for the Xbox 360 controller along with Xinput, making the Xbox 360 controller the de facto standard for a PC game pad. This arrangement has remained more or less intact to the present day, with Microsoft adding support for the Xbox One controller to Windows 10 in 2015, though 360 controller support remains.

    tl;dr: The standard issue Xbox controller has been the first party supported gamepad on PC for 20 years.

    Logitech produces the cheap Player Two ones you use to pilot billionaire crushing submarines. Valve tried with their original Steam Controller, which was kinda weird and had niche appeal. More recently the likes of Gravis have tried? But the average unwashed mass is going to walk into Best Buy and pick up an Xbox controller, or use the one that he already owns for his Xbox.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      1 month ago

      Those cheap logitech ones are solid as fuck. I have had my F310 since around the time they came out and it still works like the day I got it. Solid build construction, ability to switch between Direct Input and Xinput, DualShock layout, nice buttons… The only things it doesn’t have are rumble, gyro, and adaptive triggers. Nor are the face buttons pressure sensitive like an actual Playstation controller; tho that doesn’t matter since PC games never utilize those anyway.

      I would be willing to bet the OceanGate’s F710 was the only thing of that sub still intact and operational.

    • SpacetimeMachine@lemmy.world
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      1 month ago

      That doesn’t really look like it’s useful outside of video games though. It just looks like a good controller with slightly more features than normal controllers. The track pads on the steam controller really look like a game changer to me, I use them all the time on the steam deck for games that are awkward to use with joysticks.