• woelkchen@lemmy.world
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    21 days ago

    In case anybody else had trouble grasping what the article is about from that headline alone:

    As Tianyi Gu, manager of market analysis at Newzoo, put it, “On PC, the space below the Top 20 is becoming more economically meaningful. That doesn’t make the market unconcentrated, but it does make games below the very top more commercially relevant than before.”

  • MeatPilot@sh.itjust.works
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    20 days ago

    I read this and the comments and still don’t know what the fuck is considered “the top 20”.

    I do reinforce the metrics by playing most games that are 10+ years old now. Though I do got my eye on Timberborn, but I’d assume that’s not the “top 20” and they are talking AAA bullshit I haven’t been interested in years because they just seem to be regurgitate repeats or copies of the same formula that worked before a AAA company just reskined it and added a $90 price tag.

    • thingsiplay@lemmy.ml
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      20 days ago

      The article links to to the article its talking about, which creates reports (this one is for free). My assumption is, that the report clears it up and is the main article all data is based on. However to get a copy of the report I need either put my mail address or create an account, but not sure about that one. I’m also not interested enough to do all of this.

      It remains an open question.

  • msfroh@lemmy.ca
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    19 days ago

    I’m guessing that most music platforms get the majority of their sales from outside the top 20.

    Or are they talking about PC gaming versus console gaming? Actually, if you include mobile games, do the top 20 represent the majority of sales? Again, it feels like there’s a very significant long tail on mobile as well.