cracked version runs faster, smoother, and uses way less VRAM and RAM
Well yeah, Denuvo is a cache defeat mechanism. It bloats executables for repetitious obfuscation. If CPUs still worked like 386s and 68000s, having eight copies of every function and bouncing merrily between them would make no difference. But modern processors are only fast because they spend negligible time waiting for RAM to get its act together. Every squandered microsecond is a thousand cycles burned.
NOW WHEN WILL THEY REMOVE THE DENUVO OFF STREET FIGHTER 6???
It uses less VRAM? That doesn’t sound right. Does it encrypt or obfuscate video memory contents? That sounds implausible too.
Why does it use more VRAM? And no need for generic “because it sucks” comments.
Because the author of the article is a dumbass who shouldn’t be in tech.
Pirated games have almost always been a superior experience. Games companies hate their customers almost as much as they hate their employees.
hate their customers almost as much as they hate their employees.
Such a sad state of affairs that this is so spot on.
Edit: for these big AAA studios anyway. Im sure indies are better.
I typically wait for a solid sale to get these games, but if the denuvo is still on I might as well sail the high seas just so it runs well. Its kind of fucked up, their anti piracy measure is whats encouraging me to pirate it. Otherwise it would be simpler to just hit the buy button and have steam handle it.
I know that finding this answer is insanely difficult (or, at least, I imagine it is) but I really am left wondering what exactly the DRM is doing while the game is active to have such a process/resource overhead.
Like, async tasks that are holding a thread hostage until it’s sync point? Trying to run huge hash tasks to ensure local storage of game files are “intact”? And seriously, 1.5 - 2GB of RAM utilization? I have to imagine that’s not actually memory in use, but is just holding a giant block of gobbledegook so its harder to reverse?
I’m not a software engineer, so I must be way off the mark, but from my small experience in the dev world as a QA person, the performance uplifts from removing DRM should not be this palpable… Right? I feel sorry for the actual devs who essentially just “find out” that their work is getting quite literally crippled by something that is universally hated by the consumer AND got cracked in 40 days of release.
Companies could spend the extra time and money to build their own cheat and pirate detection system with minimal impact to the players experience. Instead they take the ‘cheaper’ route and contracting out to BS services.
Now do Monster Hunter Wilds so I can buy it.






