alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 16 hours ago800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comexternal-linkmessage-square22fedilinkarrow-up195arrow-down11
arrow-up194arrow-down1external-link800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 16 hours agomessage-square22fedilink
minus-squareTheObviousSolution@lemmy.calinkfedilinkEnglisharrow-up10·7 hours agoManiac Mansion was designed to be replayed, which is why the cast of characters you picked could be different each playthrough. It also meant a lot more red herrings.
minus-squareArmchairAce1944@lemmy.calinkfedilinkEnglisharrow-up2·5 hours agoLucasarts was much cleaner. We finished DOTT as kids without hints.
Maniac Mansion was designed to be replayed, which is why the cast of characters you picked could be different each playthrough. It also meant a lot more red herrings.
Lucasarts was much cleaner. We finished DOTT as kids without hints.