• rbos@lemmy.ca
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    8 hours ago

    True, maybe a bad example. Although there are a few conventionts it might not bother to explain, like WASD for directional input, or scroll wheels, or whatever.

    • Leeks@lemmy.world
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      8 hours ago

      I think Factorio perfectly proves your point.

      The Devs spent a lot of time making sure you understand the game in the first 30 minutes. 80’s Devs didn’t do that and it shows in how hard the learning curve of the game is.