alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agoBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comexternal-linkmessage-square19fedilinkarrow-up1101arrow-down12
arrow-up199arrow-down1external-linkBaldur's Gate 3's lead writer hopes we won't want to save scum [repeated quicksave] in Divinity: 'Our ambition is certainly to make failure more interesting'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agomessage-square19fedilink
minus-squareDr. Bob@lemmy.calinkfedilinkEnglisharrow-up5·2 days agoI do it because I want to see the other endings, or mess with the loot thats available on one path versus another. It’s a way of exploring the game as a construct. I’m curious why you question that approach?
I do it because I want to see the other endings, or mess with the loot thats available on one path versus another. It’s a way of exploring the game as a construct. I’m curious why you question that approach?