Game of the YearHollow Knight: SilksongVR Game of the YearThe Midnight WalkLabor of LoveBaldur’s Gate 3Best Game on Steam DeckHades 2Better with FriendsPEAKOutstanding Visual StyleSilent Hill fMost Innovative GameplayArc RaidersBest Game You Suck AtHollow Knight: SilksongBest Soundtrack ClairObscur: Expedition 33Most Exceptional StoryDispatchSit Back & RelaxRV There Yet? -
This feels a lot more like what we should have seen at TGA. I’ve got no qualms with E33 as GOTY (nor Silksong for that matter), but seeing almost every award go to it was so monotone and boring while basically nothing else got a look-in despite being more than good enough.
I feel as though games need more categories. Even best VR game seems limiting to me because I don’t care for horror so I’ll never look into that game either.
Best metroidvania, Best rogueli[k|t]e, Best puzzle game, Best Turn-Based RPG, Best Soulslike Game (I’m assuming that’s what “best game you suck at” is), Best Rhythm game, Best Couch Co-op Game, Best FPS, etc
Obviously there can be flaws with my examples but there are just so many different types of games out there. It just feels limiting to have what we have.
Agreed. I think the examples you named would lead to there being an insane amount of categories, not to mention the ludicrous amount of games that would fall under a category like “roguelike of the year” and some categories wouldn’t be present some years based on design trends. Categories absolutely need reform though. The way TGA currently does it is obnoxiously flawed.
There is absolutely nothing innovate about arc raiders. It’s rust lite.
I bought Arc Raiders and I was like, “oh it’s just an extraction shooter”
I was very surprised it won. I think people like their game and just want it to win something.
The use of machine learning with enemy AI is impressive, I’ve seen arc bots do some stuff that surprised me quite a bit.
I was very surprised it won when there were actual innovative games like Mage Arena.
I mostly agree with the list, except arc raiders. Love the game, but its only mildly innovative honestly. You could name a dozen games that innovated more. I guess popularity can do alot of heavy lifting.
Genuinely curious… What are some games that had better innovation? I agree with your sentiment on arc, but I haven’t been paying attention to other games and what they’ve been doing.
From the finalists, I voted for mage arena, that game is cool af. Yelling fireball at 2 in the morning is great. Not for the neighbors tho.
I haven’t played blue prince but people keep telling me its amazing and innovative so based off sentiment I guess that probably should have won.
But based off personal playing experience i would say Peak, it really changed how I look at ruining friendships. Nothing is more innovative than force feeding a friend poison. /s
The category is ambiguous on what actually innovation is. Graphics? Mechanics? How much money spent making the game? Technically would be an innovation right? Its somewhat difficult to pin down so I do understand why people look at arc, but I disagree with choice personally.




