• Bosht@lemmy.world
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    3 days ago

    I get the verbiage needs to be accurate but I doubt they’re cancelling it completely, they’re just cancelling with that particular studio because of their use of AI slop, right? Not that this is high on my list or something, just a shame if this is the last we hear of the game.

  • yuri@pawb.social
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    5 days ago

    man good on them, that response is damning. you’d hope publishers (especially old heads like RWS) would be a little more apprised of these things, but given the circumstances it sounds like they weren’t informed about the use of AI assets.

  • BroBot9000@lemmy.world
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    6 days ago

    On December 3, the publisher announced the new “bullet-heaven shooter”

    Did the religious nutters have a tantrum about the word hell again? It’s always been bullet-hell.

    • MurrayL@lemmy.world
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      6 days ago

      Bullet Hell is used for games where you need to avoid complex patterns of screen-filling bullets.

      Bullet Heaven was coined more recently to describe games like Vampire Survivors where the opposite is true: the screen is still full of bullets, but you’re the one shooting them.

    • redhorsejacket@lemmy.world
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      6 days ago

      I can’t speak to the applicability of the term as it applies to this particular game, but I’ve heard the term used for several years now. In my recollection, it started to come into vogue when Vampir Survivors blew up, but I wouldn’t swear on that. The concept seems to be that, in a bullet hell game, the screen is filled with projectiles that you are attempting to avoid for fear of death. In a bullet heaven game, the screen is filled enemies that you are actively pursuing to earn xp and loot. In fact, a screen full of enemies is sometimes desired, because that means more efficient levelling.

      Idk, take from that what you will. As any punk rock or metal fan will tell you, genre descriptions are an imperfect science at best lol.