inclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 1 month agoFormer MS engineer Dave Plummer admits he accidentally coded Pinball to run 'at like, 5,000 frames per second' on Windows NTwww.pcgamer.comexternal-linkmessage-square3fedilinkarrow-up177arrow-down10
arrow-up177arrow-down1external-linkFormer MS engineer Dave Plummer admits he accidentally coded Pinball to run 'at like, 5,000 frames per second' on Windows NTwww.pcgamer.cominclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 1 month agomessage-square3fedilink
minus-squarefulg@lemmy.worldlinkfedilinkEnglisharrow-up11·1 month agoThis is kind of misleading though. It was common at the time for games to run as fast as possible and then break as CPUs got faster. One famous example is Wing Commander which is unplayable on a Pentium-class machine because it runs too fast. This is also why DOSBox has a speed setting and a keyboard shortcut to adjust it at runtime.
minus-squareILikeBoobies@lemmy.calinkfedilinkEnglisharrow-up1arrow-down1·1 month agoA bunch of games have framerates locked now to prevent these issues https://youtube.com/watch?v=7PpTiK1jYPw Fps differences in cod 4
This is kind of misleading though. It was common at the time for games to run as fast as possible and then break as CPUs got faster.
One famous example is Wing Commander which is unplayable on a Pentium-class machine because it runs too fast.
This is also why DOSBox has a speed setting and a keyboard shortcut to adjust it at runtime.
A bunch of games have framerates locked now to prevent these issues
https://youtube.com/watch?v=7PpTiK1jYPw
Fps differences in cod 4