• DebatableRaccoon@lemmy.ca
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    29 days ago

    SE1 is a game I’ve wanted to get into but the awkwardness and requirement to do homework for basically everything has always seen me bouncing off. Hopefully a sequel will iron out those issues. I don’t mind the potential complexity, just make the on-board less of a wall.

    • DaMonsterKnees@lemmy.world
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      29 days ago

      Thank you for typing this. I agree entirely and had the exact same reaction. I’m not opposed to complexity, but make it a wee bit more accessible.

    • Zahille7@lemmy.world
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      29 days ago

      That’s probably why I never really build anything and just mess with other people’s workshop creations.

      My favorites are pretty much any ship that has been remade in SE from other franchises like Halo or Star Wars, and people get pretty accurate with them. Otherwise I like the collections that people make based around an aesthetic, like having a whole line of ships from a “company” that perform different tasks.

    • slazer2au@lemmy.world
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      28 days ago

      There are a few story missions but those teach you how to play the game. Then there is the frostbite DLC that had a mission.

    • GreyEyedGhost@lemmy.ca
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      28 days ago

      After reading the description, it seems future plans involve NPCs and a story campaign. When or if that actually happens is always hard to assess.

  • slazer2au@lemmy.world
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    28 days ago

    As long as we still get clang drives I will be ok with this. But I am not looking forward to the lack of blocks at launch.

    I likely won’t pick it up for a couple years till the block count is close to vanilla SE1.